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Reflex saves when Stunned?!?
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<blockquote data-quote="Christian" data-source="post: 78211" data-attributes="member: 381"><p>You can't be serious?! <em>Harm</em> works the same way in 3rd Edition that it did in 1st and 2nd. That's one of the biggest problems with 3rd Edition, actually-the reluctance on the part of the designers to eliminate some of the dumber things from older editions.</p><p></p><p>Coup de grace is *not* a new thing. I don't know about 2nd Edition (I didn't play it much), but in 1st Edition you could <em>automatically</em> slay one helpless opponent per round. (!!!) Kobold, 25th level fighter, whatever-no damage, no save, just automatic death. That, combined with the fact that <em>sleep</em> had no saving throw (!) and lasted for eight hours with virtually no chance of being awakened by <em>anything</em>(!!!), is why the members of one of my old gaming groups always referred to <em>sleep</em> as 'the 1st level <em>Death Spell</em>'.</p><p></p><p>It is <em>much</em> harder to slay someone in 3rd Edition-they virtually always have <em>some</em> chance to evade the attack ...</p><p></p><p>BTW-if you've never seen it, check out Gary Gygax's little rant on this subject in the 1st Edition DMG. He quite eloquently defended the principle that a character should always get some kind of chance to evade death ... [Sigh] Had he only implemented that principle more consistently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Christian, post: 78211, member: 381"] You can't be serious?! [i]Harm[/i] works the same way in 3rd Edition that it did in 1st and 2nd. That's one of the biggest problems with 3rd Edition, actually-the reluctance on the part of the designers to eliminate some of the dumber things from older editions. Coup de grace is *not* a new thing. I don't know about 2nd Edition (I didn't play it much), but in 1st Edition you could [i]automatically[/i] slay one helpless opponent per round. (!!!) Kobold, 25th level fighter, whatever-no damage, no save, just automatic death. That, combined with the fact that [i]sleep[/i] had no saving throw (!) and lasted for eight hours with virtually no chance of being awakened by [i]anything[/i](!!!), is why the members of one of my old gaming groups always referred to [i]sleep[/i] as 'the 1st level [i]Death Spell[/i]'. It is [i]much[/i] harder to slay someone in 3rd Edition-they virtually always have [i]some[/i] chance to evade the attack ... BTW-if you've never seen it, check out Gary Gygax's little rant on this subject in the 1st Edition DMG. He quite eloquently defended the principle that a character should always get some kind of chance to evade death ... [Sigh] Had he only implemented that principle more consistently. :( [/QUOTE]
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