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<blockquote data-quote="RigaMortus2" data-source="post: 2758479" data-attributes="member: 11586"><p>My group uses standard initiative counts. Though I guess you can call this a house rule (or variant rule), there is never a time two people go on the same initiative count. If more than one person "ties" on init, whoever has the higher Dex goes first, then the other person goes next. If their Dex is even, they do a "roll off" until one rolls higher than the other or unless one person really doesn't care and says, "You can go before me". In the case of a player tieing with the enemies, I beleive the DM either compares init bonuses or does a roll off, I forget which. Of course, this only occurs at the beginning of combat when init is rolled. Example:</p><p></p><p>Player 1 rolls 18 for init</p><p>Player 2 rolls 13 for init (Dex of 15)</p><p>Player 3 rolls 13 for init (Dex of 16)</p><p>Player 4 rolls 9 for init</p><p>Enemies roll 12</p><p></p><p>So the init board would look like:</p><p></p><p>Player 1 @ 18</p><p>Player 3 @ 14 (gets bumped up since no one is in this init spot)</p><p>Player 2 @ 13</p><p>Enemies @ 12</p><p>Player 4 @ 9</p><p></p><p>Make sense?</p><p></p><p>Let's say combat has been going on for awhile now, and the init order has stayed the same. The Enemies have just gone and it is now Player 4's turn. Player 4 is a Mage and doesn't want to waste his spells if he doesn't have to. So Player 4 says he wants to Delay until after Player 2 goes, but before the enemies go again. This way if his allies finish off the monsters, he doesn't have to waste a spell, and he still gets to act before the monsters go again so nothing is loss. The new init would look like:</p><p></p><p>Player 1 @ 18</p><p>Player 3 @ 14</p><p>Player 2 @ 13</p><p>Player 4 @ 12</p><p>Enemies @ 11 (gets bumped down)</p><p></p><p>Works for us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 2758479, member: 11586"] My group uses standard initiative counts. Though I guess you can call this a house rule (or variant rule), there is never a time two people go on the same initiative count. If more than one person "ties" on init, whoever has the higher Dex goes first, then the other person goes next. If their Dex is even, they do a "roll off" until one rolls higher than the other or unless one person really doesn't care and says, "You can go before me". In the case of a player tieing with the enemies, I beleive the DM either compares init bonuses or does a roll off, I forget which. Of course, this only occurs at the beginning of combat when init is rolled. Example: Player 1 rolls 18 for init Player 2 rolls 13 for init (Dex of 15) Player 3 rolls 13 for init (Dex of 16) Player 4 rolls 9 for init Enemies roll 12 So the init board would look like: Player 1 @ 18 Player 3 @ 14 (gets bumped up since no one is in this init spot) Player 2 @ 13 Enemies @ 12 Player 4 @ 9 Make sense? Let's say combat has been going on for awhile now, and the init order has stayed the same. The Enemies have just gone and it is now Player 4's turn. Player 4 is a Mage and doesn't want to waste his spells if he doesn't have to. So Player 4 says he wants to Delay until after Player 2 goes, but before the enemies go again. This way if his allies finish off the monsters, he doesn't have to waste a spell, and he still gets to act before the monsters go again so nothing is loss. The new init would look like: Player 1 @ 18 Player 3 @ 14 Player 2 @ 13 Player 4 @ 12 Enemies @ 11 (gets bumped down) Works for us :) [/QUOTE]
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