Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Refocus disappeared in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 2759652" data-attributes="member: 2011"><p>The entire concept of "aware versus unaware" is very strange and not well defined in the DMG.</p><p></p><p>For example, say you have room A and room B connected by a closed door.</p><p></p><p>The PCs are fighting in room A. The Orcs in room B hear this and prepare for battle.</p><p></p><p>During the fight, one of the PCs opens the door, sees an Orc, and throws a dagger.</p><p></p><p>There are two possibilities here:</p><p></p><p>1) The Orcs are aware. In this case, they could have been considered in combat for several rounds now, readied missile weapons, and could pelt the PC who opened the door. This seems reasonable (at least to me).</p><p></p><p>2) The Orcs are unaware. In this case, there are several problems.</p><p></p><p>a) Since they are unaware, the PC who opened the door not only gets to attack first, but if he has a higher initiative then what they rolled, he got a full round of action on round x and another full round action on round x+1. This is more actions than you even get while suprised which is at most a standard action followed by a full round of action.</p><p></p><p>Note: this assumes you hold off on their initiatives to solve problem c below.</p><p></p><p>b) If the PCs had not been in combat, and this PC just opened the door normally, he may or may not have been able to act in a surprise round. Hence, he can do more actions in the "in combat case" than in the "not in combat case".</p><p></p><p>c) The Orcs who roll a lousy initiative get to go before the Orcs who rolled a good initiative.</p><p></p><p>Say PC went on 15. Orc 1 rolls a 18, Orc 2 rolls a 12. Orc 2 gets to go 12, Orc 1 doesn't get to go until 18 of the next round since the PC did not go at "start of round".</p><p></p><p></p><p>Plus, there are other issues. Say you have a group of guards coming towards the battle because the alarm went off. If you consider them unaware, then they are flatfooted until their first action occurs. So, when they arrive, do they arrive on their first action? If so, there is no need (in this case) for the flatfooted rule. If not, then they waltz into the room and are immediately flatfooted.</p><p></p><p>So, if the battle breaks into a new location, having the newcomers there flatfooted is reasonable. If the newcomers come to the battle, having them being flatfooted is not reasonable.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2759652, member: 2011"] The entire concept of "aware versus unaware" is very strange and not well defined in the DMG. For example, say you have room A and room B connected by a closed door. The PCs are fighting in room A. The Orcs in room B hear this and prepare for battle. During the fight, one of the PCs opens the door, sees an Orc, and throws a dagger. There are two possibilities here: 1) The Orcs are aware. In this case, they could have been considered in combat for several rounds now, readied missile weapons, and could pelt the PC who opened the door. This seems reasonable (at least to me). 2) The Orcs are unaware. In this case, there are several problems. a) Since they are unaware, the PC who opened the door not only gets to attack first, but if he has a higher initiative then what they rolled, he got a full round of action on round x and another full round action on round x+1. This is more actions than you even get while suprised which is at most a standard action followed by a full round of action. Note: this assumes you hold off on their initiatives to solve problem c below. b) If the PCs had not been in combat, and this PC just opened the door normally, he may or may not have been able to act in a surprise round. Hence, he can do more actions in the "in combat case" than in the "not in combat case". c) The Orcs who roll a lousy initiative get to go before the Orcs who rolled a good initiative. Say PC went on 15. Orc 1 rolls a 18, Orc 2 rolls a 12. Orc 2 gets to go 12, Orc 1 doesn't get to go until 18 of the next round since the PC did not go at "start of round". Plus, there are other issues. Say you have a group of guards coming towards the battle because the alarm went off. If you consider them unaware, then they are flatfooted until their first action occurs. So, when they arrive, do they arrive on their first action? If so, there is no need (in this case) for the flatfooted rule. If not, then they waltz into the room and are immediately flatfooted. So, if the battle breaks into a new location, having the newcomers there flatfooted is reasonable. If the newcomers come to the battle, having them being flatfooted is not reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Refocus disappeared in 3.5?
Top