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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="KarinsDad" data-source="post: 5796937" data-attributes="member: 2011"><p>If healing potions healed a PC up all of the way, then it would create the bag of healing potions problem.</p><p></p><p>One possible solution:</p><p></p><p>1) Healing potions heal up (Potion of Cure Light) 25%, (Potion of Cure Moderate) 50%, 75% or 100% of hit points. A PC can safely use 1 healing potion per ability modifier point of CON per day. After that, it becomes unsafe and bad things could happen (random die roll).</p><p></p><p>2) PC healing is limited to x times per day. Cure Light cures 25%, etc. (without a ton of bonuses to this). Whether one calls it Vancian magic or Daily spells, the healer PC has limits. A sthis PC gets higher level, this PC gains more Daily spells.</p><p></p><p>3) More temporary hit points and resistance should be available.</p><p></p><p>4) Vigor spells and potions that result in regen 1 (or 2, etc.). Again, same limits as above. Only so many potions can be safely used, and only so many spells per day.</p><p></p><p></p><p>One problem with earlier editions of the game was that a Cure Light cured an average of 4.5 points of damage. That's a good sized chunk at level 1, but hardly anything at level 12. So, healing should be percentages.</p><p></p><p>Note: In 4E, the healers can heal a party of 5 close to 50 times per day at 25% to 50% per shot. That's a lot of healing. Is it too much? It depends on how much average damage monsters do.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5796937, member: 2011"] If healing potions healed a PC up all of the way, then it would create the bag of healing potions problem. One possible solution: 1) Healing potions heal up (Potion of Cure Light) 25%, (Potion of Cure Moderate) 50%, 75% or 100% of hit points. A PC can safely use 1 healing potion per ability modifier point of CON per day. After that, it becomes unsafe and bad things could happen (random die roll). 2) PC healing is limited to x times per day. Cure Light cures 25%, etc. (without a ton of bonuses to this). Whether one calls it Vancian magic or Daily spells, the healer PC has limits. A sthis PC gets higher level, this PC gains more Daily spells. 3) More temporary hit points and resistance should be available. 4) Vigor spells and potions that result in regen 1 (or 2, etc.). Again, same limits as above. Only so many potions can be safely used, and only so many spells per day. One problem with earlier editions of the game was that a Cure Light cured an average of 4.5 points of damage. That's a good sized chunk at level 1, but hardly anything at level 12. So, healing should be percentages. Note: In 4E, the healers can heal a party of 5 close to 50 times per day at 25% to 50% per shot. That's a lot of healing. Is it too much? It depends on how much average damage monsters do. [/QUOTE]
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Community
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Reforms so you don't need healing surges
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