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Reforms so you don't need healing surges
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<blockquote data-quote="KarinsDad" data-source="post: 5797010" data-attributes="member: 2011"><p>Healing always has had and always should have a limit.</p><p></p><p>And of course, we don't want to go back to the Bag of Holding of Cure Light Wounds potions or the Wands of Cure Light Wounds.</p><p></p><p>In earlier versions, the limit was gold. The more powerful potions were expensive, so the PCs might buy or craft a bunch of low level ones. In 4E, the limit was healing surges.</p><p></p><p></p><p>But it would be nice if hit points were basically wounds again (the abstraction of actual wounds and turning heavy hits into glancing blows) and that magic were required to heal them, but that magic had limits.</p><p></p><p>I don't mean a limit that one cannot use a potion at all (like in 4E where healing surges limited it), but one where only the safe application is limited. The PCs could still drink 20 potions in a day, but there would be a downside of some sort as the body adjusts.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5797010, member: 2011"] Healing always has had and always should have a limit. And of course, we don't want to go back to the Bag of Holding of Cure Light Wounds potions or the Wands of Cure Light Wounds. In earlier versions, the limit was gold. The more powerful potions were expensive, so the PCs might buy or craft a bunch of low level ones. In 4E, the limit was healing surges. But it would be nice if hit points were basically wounds again (the abstraction of actual wounds and turning heavy hits into glancing blows) and that magic were required to heal them, but that magic had limits. I don't mean a limit that one cannot use a potion at all (like in 4E where healing surges limited it), but one where only the safe application is limited. The PCs could still drink 20 potions in a day, but there would be a downside of some sort as the body adjusts. [/QUOTE]
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Community
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Reforms so you don't need healing surges
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