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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="Dragonblade" data-source="post: 5797410" data-attributes="member: 2804"><p>I disagree. A significantly large 4e customer base says otherwise. Maybe not as large as WotC likes, but large enough that alienating them would make 5e DOA and split the base all over again.</p><p></p><p></p><p></p><p>I play with some Pathfinder fanboys and we alternate between 4e and Pathfinder. They have no problem with surges. The whole it "breaks my immersion" stuff is largely an internet meme perpetrated by a few old school players who makes noise far out of proportion to their actual numbers.</p><p></p><p></p><p></p><p>Not at the same table, no. This would be one of those campaign specific decisions made by the players and the DM before they started playing. Do we want surges or not? And if so, they use them and include classes like the Warlord. If not, then they are excluded and they make sure someone has potions or a cleric is available.</p><p></p><p>Its pretty simple, I think. I don't see why the game has to make this choice for you. This should be a choice that each table gets to make for themselves. Thats the whole point of a unification edition.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5797410, member: 2804"] I disagree. A significantly large 4e customer base says otherwise. Maybe not as large as WotC likes, but large enough that alienating them would make 5e DOA and split the base all over again. I play with some Pathfinder fanboys and we alternate between 4e and Pathfinder. They have no problem with surges. The whole it "breaks my immersion" stuff is largely an internet meme perpetrated by a few old school players who makes noise far out of proportion to their actual numbers. Not at the same table, no. This would be one of those campaign specific decisions made by the players and the DM before they started playing. Do we want surges or not? And if so, they use them and include classes like the Warlord. If not, then they are excluded and they make sure someone has potions or a cleric is available. Its pretty simple, I think. I don't see why the game has to make this choice for you. This should be a choice that each table gets to make for themselves. Thats the whole point of a unification edition. [/QUOTE]
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Reforms so you don't need healing surges
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