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General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="Sammael" data-source="post: 5797416" data-attributes="member: 4475"><p>As a part of the healing fix for my d20 revision, I boosted the Healing skill:</p><p></p><p>First aid</p><p>Action: Standard</p><p>Check: Healing + Wis (DC 10)</p><p>Take 10: No</p><p>Take 20: No</p><p>If you administer aid to yourself or an injured ally no later than 1 round after the injury has been sustained, you can restore a number of hit points equal to 5 + your Healing rank.</p><p></p><p>Treat injury</p><p>Action: Extended (1/2 hour)</p><p>Check: Healing + Int</p><p>Take 10: Yes</p><p>Take 20: No</p><p>You can attempt to treat your own injuries or those of another character. With a successful check, you can restore a number of hit points equal to the result of your check. No character may benefit from this treatment more than once per day.</p><p></p><p>Note that neither action requires training with the skill. Nevertheless, I made Healing a class skill for Fighters.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5797416, member: 4475"] As a part of the healing fix for my d20 revision, I boosted the Healing skill: First aid Action: Standard Check: Healing + Wis (DC 10) Take 10: No Take 20: No If you administer aid to yourself or an injured ally no later than 1 round after the injury has been sustained, you can restore a number of hit points equal to 5 + your Healing rank. Treat injury Action: Extended (1/2 hour) Check: Healing + Int Take 10: Yes Take 20: No You can attempt to treat your own injuries or those of another character. With a successful check, you can restore a number of hit points equal to the result of your check. No character may benefit from this treatment more than once per day. Note that neither action requires training with the skill. Nevertheless, I made Healing a class skill for Fighters. [/QUOTE]
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Community
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Reforms so you don't need healing surges
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