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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="ferratus" data-source="post: 5797475" data-attributes="member: 55966"><p>I liked the idea of a VP/WP system in the original Star Wars D20, though its implementation left much to be desired. Certainly though, having your VP refresh with a short 5 minute rest (taking great care not to call it an encounter power) would make the need for healing surges almost redundant. I don't like "vitality points" for a name. "defense points" would probably be better and represent armor, abjuration spells, divine protection, or agility depending on your class and ability scores.</p><p></p><p>You could probably even refresh your in combat by taking a standard action and flavour it up appropriately. Fighters and Rogues catch their second wind, but mages reset their wards and priests pray for protection.</p><p></p><p></p><p></p><p>I like the idea of long term wounds, but generally people are worried about "the sink of suck" as you collect injuries that either gimp your character permanently, or for several months. All the regeneration spells are high level, while the risk is not. Also, unlike Star Wars there are no bacta tanks, med-pacs or prosthetic replacements to get you back in the game quickly.</p><p>(though perhaps maybe there should be) <a href="http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen" target="_blank">Götz von Berlichingen - Wikipedia, the free encyclopedia</a>.</p><p></p><p>It would also punish strictly martial parties, because magical healing could remove long term wounds, while martial characters would be stuck with them.</p><p></p><p></p><p></p><p>That was a bit of a dogs breakfast in Star Wars if I recall. It essentially meant a 5% chance of death with every attack you faced, even if you were facing a squad of the notoriously myopic stormtroopers. It essentially meant that you chance of surviving to level 20 was absolutely 0%.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5797475, member: 55966"] I liked the idea of a VP/WP system in the original Star Wars D20, though its implementation left much to be desired. Certainly though, having your VP refresh with a short 5 minute rest (taking great care not to call it an encounter power) would make the need for healing surges almost redundant. I don't like "vitality points" for a name. "defense points" would probably be better and represent armor, abjuration spells, divine protection, or agility depending on your class and ability scores. You could probably even refresh your in combat by taking a standard action and flavour it up appropriately. Fighters and Rogues catch their second wind, but mages reset their wards and priests pray for protection. I like the idea of long term wounds, but generally people are worried about "the sink of suck" as you collect injuries that either gimp your character permanently, or for several months. All the regeneration spells are high level, while the risk is not. Also, unlike Star Wars there are no bacta tanks, med-pacs or prosthetic replacements to get you back in the game quickly. (though perhaps maybe there should be) [url=http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen]Götz von Berlichingen - Wikipedia, the free encyclopedia[/url]. It would also punish strictly martial parties, because magical healing could remove long term wounds, while martial characters would be stuck with them. That was a bit of a dogs breakfast in Star Wars if I recall. It essentially meant a 5% chance of death with every attack you faced, even if you were facing a squad of the notoriously myopic stormtroopers. It essentially meant that you chance of surviving to level 20 was absolutely 0%. [/QUOTE]
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Reforms so you don't need healing surges
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