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General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="Minigiant" data-source="post: 5797477" data-attributes="member: 63508"><p>I say one way to to split up and plan all of the healing resources of the party.</p><p></p><p>Imagine this party:</p><p>A the fighter</p><p>B the rogue</p><p>C the cleric</p><p>D the wizard</p><p>E the ranger</p><p></p><p>The party's Maximum daily healing resources.</p><p>5 Second Winds (1 per action point per PC, 1/4 HP per use)</p><p> 5 usages of the Heal skill to administer First Aid (1 per PC per day, 1/4 HP per use)</p><p>10 cleric spells (1/4 HP per total spell levels)</p><p>4 ranger spells (1/4 HP per total spell levels)</p><p>4 potion from A's potion tolerance (+3 Con)</p><p>3 potion from B's potion tolerance (+2 Con)</p><p>2 potion from C's potion tolerance (+1 Con)</p><p>1 potion from D's potion tolerance (+0 Con)</p><p>4 potion from D's potion tolerance (+3 Con)</p><p>1 healing ritual </p><p></p><p>Of course a character wont use all the action points on healing, have potions up to their limit, be the target of all of the cleric and ranger's spells. Nor with the cleric and ranger prepare all healing spells. So the fighter might not be able to heal more than 150% of his HP through potions, second wind, and spells. Games without second winds or time to perform first aid/rituals would have less healing. Games with milestones would allow more healing via more action points, regained spells, etc.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5797477, member: 63508"] I say one way to to split up and plan all of the healing resources of the party. Imagine this party: A the fighter B the rogue C the cleric D the wizard E the ranger The party's Maximum daily healing resources. 5 Second Winds (1 per action point per PC, 1/4 HP per use) 5 usages of the Heal skill to administer First Aid (1 per PC per day, 1/4 HP per use) 10 cleric spells (1/4 HP per total spell levels) 4 ranger spells (1/4 HP per total spell levels) 4 potion from A's potion tolerance (+3 Con) 3 potion from B's potion tolerance (+2 Con) 2 potion from C's potion tolerance (+1 Con) 1 potion from D's potion tolerance (+0 Con) 4 potion from D's potion tolerance (+3 Con) 1 healing ritual Of course a character wont use all the action points on healing, have potions up to their limit, be the target of all of the cleric and ranger's spells. Nor with the cleric and ranger prepare all healing spells. So the fighter might not be able to heal more than 150% of his HP through potions, second wind, and spells. Games without second winds or time to perform first aid/rituals would have less healing. Games with milestones would allow more healing via more action points, regained spells, etc. [/QUOTE]
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Reforms so you don't need healing surges
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