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Reforms so you don't need healing surges
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<blockquote data-quote="MooMan68" data-source="post: 5797656" data-attributes="member: 6688406"><p>In my opinion this is the biggest problem with the core of D&D design. And it's a thorny problem, at least in the sense that *I* have not been able to come up with a solution I think is completely satisfactory.</p><p></p><p>The 4e Healing Surge, Yell you Healthy system was one of the two things that just about killed my gaming group. We gave 4e a good chance, but after only 6 sessions or so we were all so soured on it that we stopped playing completely. We have only started again by playing a completely different system and genre (modern supernatural). </p><p></p><p>Interestingly, this includes a "hero point" system that allows you to spend them to recover HP - and for whatever reason this hasn't been a problem. Weird where people's boundaries are. It's probably because it happens rarely, and in the story it's treated as an emotional breakthrough. </p><p></p><p>However - it's completely valid to point out that the 4e system is different from previous editions only by degree. Before we were able to ignore it and get past it if we didn't focus on it too much. But in 4e it got naked and started shoving it's naughty bits in our faces. We just couldn't ignore it.</p><p></p><p>I'm really hoping Monte et. al. pull off a miracle here, but I think it's too much to ask.</p><p></p><p>The closest I can get to a system that might work is close to WP/V system:</p><p>1) HP are not wounds, they are "Internal resources to avoid getting hit". People with no class levels have none. </p><p>2) Once you are at 0 hit points, you take real damage. This is treated as ability damage subtracted from CON/STR/DEX - with appropriate penalties. The first of these three to hit 0 causes you to fall unconscious. If CON goes to zero you die.</p><p>3) Poison/paralyze that affects you even if you take HP damage only must be a contact effect (and lots more creatures have contact effects...).</p><p>4) In-combat healing spells can only affect HP. Long Rituals are required to affect ability damage.</p><p>5) Critical hits have some possibility of directly causing real damage. This has to be handled carefully in terms of frequency and balance.</p><p></p><p>If something like this is used as Core, then 5e could include Warlord abilities that "yell you healthy" in a consistent manner (and the class and just be ignored by those who find it offensive). </p><p>Some sort of "healing surge" mechanic that allows you to put yourself back into the battle could still be in if it's use could be restricted at the DM's perogative.</p><p></p><p>However - this isn't perfect even for me....... for various reasons.</p></blockquote><p></p>
[QUOTE="MooMan68, post: 5797656, member: 6688406"] In my opinion this is the biggest problem with the core of D&D design. And it's a thorny problem, at least in the sense that *I* have not been able to come up with a solution I think is completely satisfactory. The 4e Healing Surge, Yell you Healthy system was one of the two things that just about killed my gaming group. We gave 4e a good chance, but after only 6 sessions or so we were all so soured on it that we stopped playing completely. We have only started again by playing a completely different system and genre (modern supernatural). Interestingly, this includes a "hero point" system that allows you to spend them to recover HP - and for whatever reason this hasn't been a problem. Weird where people's boundaries are. It's probably because it happens rarely, and in the story it's treated as an emotional breakthrough. However - it's completely valid to point out that the 4e system is different from previous editions only by degree. Before we were able to ignore it and get past it if we didn't focus on it too much. But in 4e it got naked and started shoving it's naughty bits in our faces. We just couldn't ignore it. I'm really hoping Monte et. al. pull off a miracle here, but I think it's too much to ask. The closest I can get to a system that might work is close to WP/V system: 1) HP are not wounds, they are "Internal resources to avoid getting hit". People with no class levels have none. 2) Once you are at 0 hit points, you take real damage. This is treated as ability damage subtracted from CON/STR/DEX - with appropriate penalties. The first of these three to hit 0 causes you to fall unconscious. If CON goes to zero you die. 3) Poison/paralyze that affects you even if you take HP damage only must be a contact effect (and lots more creatures have contact effects...). 4) In-combat healing spells can only affect HP. Long Rituals are required to affect ability damage. 5) Critical hits have some possibility of directly causing real damage. This has to be handled carefully in terms of frequency and balance. If something like this is used as Core, then 5e could include Warlord abilities that "yell you healthy" in a consistent manner (and the class and just be ignored by those who find it offensive). Some sort of "healing surge" mechanic that allows you to put yourself back into the battle could still be in if it's use could be restricted at the DM's perogative. However - this isn't perfect even for me....... for various reasons. [/QUOTE]
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