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General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="Izumi" data-source="post: 5798181" data-attributes="member: 6668759"><p>Assume that in the fight exhaustion took place, and after the fight have them automatically "catch their breath". This can restore hp to a prearranged max threshold based on CON and Class or what-have-you. When players hit 0hp or below have them roll on a chart to determine which finger was severed or arm removed etc. Lower their max threshold total for restored "catch your breath" hp depending on how serious it was. Damage that reduces them past -1 + level can count as fatal wounds or insta-death on a failed save or what-not. Not a good or perfect solution, but it at least gives a "character justification" for the Healing Surge in a narrative-like fashion.</p></blockquote><p></p>
[QUOTE="Izumi, post: 5798181, member: 6668759"] Assume that in the fight exhaustion took place, and after the fight have them automatically "catch their breath". This can restore hp to a prearranged max threshold based on CON and Class or what-have-you. When players hit 0hp or below have them roll on a chart to determine which finger was severed or arm removed etc. Lower their max threshold total for restored "catch your breath" hp depending on how serious it was. Damage that reduces them past -1 + level can count as fatal wounds or insta-death on a failed save or what-not. Not a good or perfect solution, but it at least gives a "character justification" for the Healing Surge in a narrative-like fashion. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Reforms so you don't need healing surges
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