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General Tabletop Discussion
*Pathfinder & Starfinder
Reforms so you don't need healing surges
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<blockquote data-quote="Naszir" data-source="post: 5798442" data-attributes="member: 55043"><p>How about going about this a different way?</p><p></p><p>Instead of a way to "heal" what about a way to avoid damage?</p><p></p><p>Instead of healing surge you could have a heoric surge. A character can use a heoric surge to turn what might have been a severly damaging hit into a glancing blow or the heoric surge can be used to describe the character using some extra effort to avoid the damage.</p><p></p><p>This gives the players some narrative heoric control. Imagine a DM describing a potential deadly hit by a dragon but the player instead claims control by using his characters heoric surge to only take minimum damage from the hit instead of damage that would have killed the character.</p><p></p><p>I would advocate that the player be allowed to use the heoric surge after the damage roll is made. Wasting one on a low damage roll would feel "un-heroic".</p><p></p><p>I would also advocate lower hit points overall for characters because using heroic surges would mitigate the need for greater hps.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5798442, member: 55043"] How about going about this a different way? Instead of a way to "heal" what about a way to avoid damage? Instead of healing surge you could have a heoric surge. A character can use a heoric surge to turn what might have been a severly damaging hit into a glancing blow or the heoric surge can be used to describe the character using some extra effort to avoid the damage. This gives the players some narrative heoric control. Imagine a DM describing a potential deadly hit by a dragon but the player instead claims control by using his characters heoric surge to only take minimum damage from the hit instead of damage that would have killed the character. I would advocate that the player be allowed to use the heoric surge after the damage roll is made. Wasting one on a low damage roll would feel "un-heroic". I would also advocate lower hit points overall for characters because using heroic surges would mitigate the need for greater hps. [/QUOTE]
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Reforms so you don't need healing surges
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