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Reframing the 15 min day
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<blockquote data-quote="Geron Raveneye" data-source="post: 4065264" data-attributes="member: 2268"><p>I'm afraid I'm guilty of using it in my adventures on a very regular base, once quite literally in a Shadowrun adventure where the group had stumbled over an injured courier whose injury had disabled the security switch-off for his cortex bomb that was activated when the courier was bashed up by some gangers. He paid them plenty of cash to help him get the info in his brain chips to the customer...his corp had placed more importance on the delivery than on helping him with faulty hardware...and the group's decker found a way to hack into the electronics and install a "reset" switch that set the countdown back to 60 minutes again with a Computer check and a standing connection to the cyber brain. Then they raced to get him to his customer through all the people who wanted him dead/the info out of his head, and then to get him to his corp and to technical services. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p>I don't know how widespread it really is in published adventures...those that I got seem to incorporate a ticking clock element though. The Iron Kingdoms trilogy is an example I still like, for example. <em>Crucible of Freya</em> is another that comes to mind (get the crucible back from the orcs before their cleric of Orcus uses it to befoul the land in his ceremony). Paizo's GameMastery line also includes it in some of their adventures, like <em>Crown of the Kobold King</em> or <em>Hollow's Last Hope</em>.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4065264, member: 2268"] I'm afraid I'm guilty of using it in my adventures on a very regular base, once quite literally in a Shadowrun adventure where the group had stumbled over an injured courier whose injury had disabled the security switch-off for his cortex bomb that was activated when the courier was bashed up by some gangers. He paid them plenty of cash to help him get the info in his brain chips to the customer...his corp had placed more importance on the delivery than on helping him with faulty hardware...and the group's decker found a way to hack into the electronics and install a "reset" switch that set the countdown back to 60 minutes again with a Computer check and a standing connection to the cyber brain. Then they raced to get him to his customer through all the people who wanted him dead/the info out of his head, and then to get him to his corp and to technical services. :lol: I don't know how widespread it really is in published adventures...those that I got seem to incorporate a ticking clock element though. The Iron Kingdoms trilogy is an example I still like, for example. [i]Crucible of Freya[/i] is another that comes to mind (get the crucible back from the orcs before their cleric of Orcus uses it to befoul the land in his ceremony). Paizo's GameMastery line also includes it in some of their adventures, like [i]Crown of the Kobold King[/i] or [i]Hollow's Last Hope[/i]. [/QUOTE]
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