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Reframing the 15 min day
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<blockquote data-quote="Celebrim" data-source="post: 4065663" data-attributes="member: 4937"><p>Now that I can fully agree with. Yes, indeed, the '15 minute workday' is mostly a product of play style, but what you call the '5 room shuffle' is pretty much built into D&D. </p><p></p><p>To be more precise, it's really the '5 encounter area shuffle'. The term '5 room shuffle' applies to a particular sort of 'old school' design that is probably even more simplistic than actual 'old school' design ever was. More generally, about 5 encounter areas - meaning some grouping containing collectively the equivalent of a challenge - is about all that a D&D party can handle without a rest. </p><p></p><p>But that's pretty much always been true. That was pretty much true of 1st edition too. By the time you handle 5 encounter areas, some of which might consist of guards converging from 3-4 nearby rooms, and explore a few 'empty' rooms (without significant challenges), solve a puzzle, put some clues together, and maybe do some roleplaying you are going to be looking for somewhere to hole up. You've also probably had a fairly long and hopefully satisfying session. </p><p></p><p>The thing is, I'd be really surprised that for all the changes 4E does much better than that. I expect that in 4E you'll be doing '5 room shuffles' too. I'm not sure what the limiting factor will be, whether hit points or your big per day abilities, or something else, or some combination, but I would bet that there will be limiting factors such that even if you want to push on, it won't be advisable to do so.</p><p></p><p>And would you really want it to? I mean, if you can do much more than about 5 encounter areas without a rest, 1st to 30th level will take all of about 4 weeks game time.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4065663, member: 4937"] Now that I can fully agree with. Yes, indeed, the '15 minute workday' is mostly a product of play style, but what you call the '5 room shuffle' is pretty much built into D&D. To be more precise, it's really the '5 encounter area shuffle'. The term '5 room shuffle' applies to a particular sort of 'old school' design that is probably even more simplistic than actual 'old school' design ever was. More generally, about 5 encounter areas - meaning some grouping containing collectively the equivalent of a challenge - is about all that a D&D party can handle without a rest. But that's pretty much always been true. That was pretty much true of 1st edition too. By the time you handle 5 encounter areas, some of which might consist of guards converging from 3-4 nearby rooms, and explore a few 'empty' rooms (without significant challenges), solve a puzzle, put some clues together, and maybe do some roleplaying you are going to be looking for somewhere to hole up. You've also probably had a fairly long and hopefully satisfying session. The thing is, I'd be really surprised that for all the changes 4E does much better than that. I expect that in 4E you'll be doing '5 room shuffles' too. I'm not sure what the limiting factor will be, whether hit points or your big per day abilities, or something else, or some combination, but I would bet that there will be limiting factors such that even if you want to push on, it won't be advisable to do so. And would you really want it to? I mean, if you can do much more than about 5 encounter areas without a rest, 1st to 30th level will take all of about 4 weeks game time. [/QUOTE]
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