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Community
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Refresh mechanic for Encounter powers
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<blockquote data-quote="Dragonblade" data-source="post: 5751992" data-attributes="member: 2804"><p>Thanks, Jester. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't know if it would alleviate the need for a short rest per se, but in my experience, short rests are usually handwaved anyway. By that I mean, the party doesn't set its watches to 5 minutes and prays there's not another encounter unless the DM is specifically putting them in a time pressure situation as part of the adventure or scenario they are in. Since all healing still has to be paid for in surges, I don't consider it a balance issue at all.</p><p></p><p>Regarding monsters, that would certainly be imbalanced. To clarify, this rule is only for players. I did not intend for monsters to be able to recharge encounter powers this way.</p><p></p><p>My principle goal is to provide players with meaningful choices and options, that may be good in some cases, but not good in others. If a power or option is so good that they would use it constantly in lieu of all others thats a concern for me. But if this just adds additional flexibility to PCs who may sometimes choose to use it, or not then my goal has been achieved.</p><p></p><p>I have been playing a lot of PF lately, and while I find the rules foundation of 4e superior, PF classes have a feeling of openness to them (even if that openness is largely illusory, but I digress) and I wanted to give that same feeling to my 4e players. That they can do cool stuff with their powers in and out of combat without worrying about the power being lost for the rest of the encounter or 5 minutes.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5751992, member: 2804"] Thanks, Jester. :) I don't know if it would alleviate the need for a short rest per se, but in my experience, short rests are usually handwaved anyway. By that I mean, the party doesn't set its watches to 5 minutes and prays there's not another encounter unless the DM is specifically putting them in a time pressure situation as part of the adventure or scenario they are in. Since all healing still has to be paid for in surges, I don't consider it a balance issue at all. Regarding monsters, that would certainly be imbalanced. To clarify, this rule is only for players. I did not intend for monsters to be able to recharge encounter powers this way. My principle goal is to provide players with meaningful choices and options, that may be good in some cases, but not good in others. If a power or option is so good that they would use it constantly in lieu of all others thats a concern for me. But if this just adds additional flexibility to PCs who may sometimes choose to use it, or not then my goal has been achieved. I have been playing a lot of PF lately, and while I find the rules foundation of 4e superior, PF classes have a feeling of openness to them (even if that openness is largely illusory, but I digress) and I wanted to give that same feeling to my 4e players. That they can do cool stuff with their powers in and out of combat without worrying about the power being lost for the rest of the encounter or 5 minutes. [/QUOTE]
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Refresh mechanic for Encounter powers
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