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Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
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<blockquote data-quote="Zardnaar" data-source="post: 9775725" data-attributes="member: 6716779"><p>A long time ago I read a thing about what's better? +1 to hit or +1 damage. Very simple concept. Correct answer varies by edition. I've said fireball is a C tier spell and gotten pushback. Topic of this thread is similar to that concept. I love how ENworld loves to nitpick and declear that youre wrong and im right. Hell its practically encouraged. This is more conceptual no right or wrong answer its essentially what you prefer. </p><p></p><p> Consider what's better. </p><p></p><p>1d6 vs 30 hp</p><p>3d6 vs 90 hp</p><p></p><p> What's better? 3d6 is better its a large number right? That's essentially my argument why 5E fireball is a C tier spell. You are not required to agree with me. </p><p></p><p> In Mearls thread about 5MWD ive been saying its mitigated to a large extent in older D&D due to very different design paradigms. Its not better as OSR playstyle is subjective and after running a 1E adventures recently it had its own issues (D&D the Accounting). </p><p></p><p>Consider. General guideline only but rereading my collection</p><p></p><p>1E/Basic line. </p><p></p><p>1d8 vs 25 hp</p><p></p><p>2E</p><p>1d8 vs 30 hp</p><p>Regain 1-3 hp overnight+ magic.</p><p></p><p>3.0 1d8+4 vs 45 hp</p><p></p><p>3.5 1d8+ 4 vs 60 hp</p><p></p><p>Regain 1 hp/level + magic</p><p></p><p>4E 1d8+4 vs 120 hp</p><p></p><p>5E 1d8+4, 1d8+4 vs 120 hp</p><p></p><p>Regain all hp overnight (and all magic). 4E and 5E also have healing surges and hit dice. Less reliance on magical healing. </p><p></p><p> 4E and 5E fairly similar HP the amount of damage you inflict I a big difference. This means fast combat vs slower paced. Put thread PHB's side by side 4E essentially stretched levels 3-10 or so over 30 levels. </p><p></p><p>Being ENword start nitpicking away at my numbers. They dont matter that much but we have gone from low damage low hp low healing to high damage. High hit points, high healing with the ones in the middle being somewhere in the middle. </p><p></p><p> Removal of all the badwrongfun stuff from older edition in effect has left hp attrition as the primary challenge to over come.</p><p></p><p> Wands of cure light wounds, healing surges, hit dice are all solutions to no one want to be a healer. But they create new problems. Pick your favorite poison.</p><p></p><p> Designers have responded to the playerbase positive or negative since 2E if not earlier. Gygax could be a bit more my way or the high way but he could be convinced and wasn't the only one designing stuff espicially Basic line. </p><p></p><p>1d6 vs 30 hp</p><p>3d6 vs 90 hp</p><p></p><p> See my point yet? Eat lots of suger put on weight. Drink lots of booze get a hang over.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9775725, member: 6716779"] A long time ago I read a thing about what's better? +1 to hit or +1 damage. Very simple concept. Correct answer varies by edition. I've said fireball is a C tier spell and gotten pushback. Topic of this thread is similar to that concept. I love how ENworld loves to nitpick and declear that youre wrong and im right. Hell its practically encouraged. This is more conceptual no right or wrong answer its essentially what you prefer. Consider what's better. 1d6 vs 30 hp 3d6 vs 90 hp What's better? 3d6 is better its a large number right? That's essentially my argument why 5E fireball is a C tier spell. You are not required to agree with me. In Mearls thread about 5MWD ive been saying its mitigated to a large extent in older D&D due to very different design paradigms. Its not better as OSR playstyle is subjective and after running a 1E adventures recently it had its own issues (D&D the Accounting). Consider. General guideline only but rereading my collection 1E/Basic line. 1d8 vs 25 hp 2E 1d8 vs 30 hp Regain 1-3 hp overnight+ magic. 3.0 1d8+4 vs 45 hp 3.5 1d8+ 4 vs 60 hp Regain 1 hp/level + magic 4E 1d8+4 vs 120 hp 5E 1d8+4, 1d8+4 vs 120 hp Regain all hp overnight (and all magic). 4E and 5E also have healing surges and hit dice. Less reliance on magical healing. 4E and 5E fairly similar HP the amount of damage you inflict I a big difference. This means fast combat vs slower paced. Put thread PHB's side by side 4E essentially stretched levels 3-10 or so over 30 levels. Being ENword start nitpicking away at my numbers. They dont matter that much but we have gone from low damage low hp low healing to high damage. High hit points, high healing with the ones in the middle being somewhere in the middle. Removal of all the badwrongfun stuff from older edition in effect has left hp attrition as the primary challenge to over come. Wands of cure light wounds, healing surges, hit dice are all solutions to no one want to be a healer. But they create new problems. Pick your favorite poison. Designers have responded to the playerbase positive or negative since 2E if not earlier. Gygax could be a bit more my way or the high way but he could be convinced and wasn't the only one designing stuff espicially Basic line. 1d6 vs 30 hp 3d6 vs 90 hp See my point yet? Eat lots of suger put on weight. Drink lots of booze get a hang over. [/QUOTE]
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