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Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
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<blockquote data-quote="VHawkwinter" data-source="post: 9784536" data-attributes="member: 7040136"><p>Okay, fair, you don't see 4e as a combat game you see it as a game with indepth combat and rules-lite noncombat. But it's certainly not focused on noncombat gameplay nor on simulationist fantasy sandbox world mechanics, nor on fidelity to the FR Novel fiction world as presented in novels over the prior two decades.</p><p></p><p></p><p>You are absolutely correct. It took me like 17 years of gaming to figure out that the reason I liked 3.0 more than most other systems and more than any other D&D was for its similarities to GURPS but with Forgotten Realms support, which is why D&D editions that dropped those elements lost their appeal to me, and also why I found the TSR editions lacking mechanically even though I really liked the setting stuff - but I got there eventually. Along the way I did stumble into a couple other RPGs that scratched that itch to various extents for their own settings in various ways though, but yeah. Would that I had tried GURPS in 2008 instead of 2017 or 2018.</p><p></p><p></p><p>I am okay with the setting implications set by their legacy. I never wanted D&D to be my "everything" system, just a great simulationist system for running Forgotten Realms games. Which, 3e got a decent chunk of the way there, and got a bit closer with those 3pp books I mentioned.</p><p></p><p></p><p>Thanks. I appreciate that, but I've mostly and moved onto my "I'll make my own RPG with blackjack and hookers" phase of life. Been working on it for a year and a half now, it's getting pretty fleshed out. I had hoped to be done a playable first draft by now but I underestimated how big my character building subsystem was as a job, in particular. It has some partial 3.X compatibilities so I don't have to reinvent /everything/, but it's already starting to get farther from 3.0 than Pathfinder 1e is - but in a more simulationist leaning direction and with a focus on my own original setting.</p><p></p><p></p><p>Thanks man. Yeah. C'est la vie.</p><p></p><p>In the meanwhile there's GURPS, there's my own WIP system, there's a handful of discontinued systems I've discovered along the way - and if I ever want to run D&D proper again, there's a very curated subset of 3.0 and 3.5 books with a handful of houserules and some specific third party books by Atlas, AEG, Skirmisher, FFG, and Mongoose - some of which I will also use with my own d20 system until I rewrite the parts I would use them for for my own game.</p><p></p><p>It's been so long since Hasbro has made games I like that I'm no longer upset about that specifically. A bit annoyed by the money and time I wasted on 5e because I didn't really realise I would hate playing it; and I was pretty frustrated when they killed off the novel line besides Salvatore, because FR Novels and Audiobooks had been my main D&D purchases back to like 2006 - but even that's a long time ago now. A little annoyed at how few RPGs there are in the last decade that actually match my interests though. But on the D&D side mostly I just get aggravated about how they treat Ed Greenwood now (he was completely excluded from the movie project and they didn't even thank him in the credits even though the movie is all build on characters and locations he came up with) and have a general dislike of Hasbro's conduct as a company.</p><p></p><p>Anyways. That's why I bounced off 4e and 5e.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9784536, member: 7040136"] Okay, fair, you don't see 4e as a combat game you see it as a game with indepth combat and rules-lite noncombat. But it's certainly not focused on noncombat gameplay nor on simulationist fantasy sandbox world mechanics, nor on fidelity to the FR Novel fiction world as presented in novels over the prior two decades. You are absolutely correct. It took me like 17 years of gaming to figure out that the reason I liked 3.0 more than most other systems and more than any other D&D was for its similarities to GURPS but with Forgotten Realms support, which is why D&D editions that dropped those elements lost their appeal to me, and also why I found the TSR editions lacking mechanically even though I really liked the setting stuff - but I got there eventually. Along the way I did stumble into a couple other RPGs that scratched that itch to various extents for their own settings in various ways though, but yeah. Would that I had tried GURPS in 2008 instead of 2017 or 2018. I am okay with the setting implications set by their legacy. I never wanted D&D to be my "everything" system, just a great simulationist system for running Forgotten Realms games. Which, 3e got a decent chunk of the way there, and got a bit closer with those 3pp books I mentioned. Thanks. I appreciate that, but I've mostly and moved onto my "I'll make my own RPG with blackjack and hookers" phase of life. Been working on it for a year and a half now, it's getting pretty fleshed out. I had hoped to be done a playable first draft by now but I underestimated how big my character building subsystem was as a job, in particular. It has some partial 3.X compatibilities so I don't have to reinvent /everything/, but it's already starting to get farther from 3.0 than Pathfinder 1e is - but in a more simulationist leaning direction and with a focus on my own original setting. Thanks man. Yeah. C'est la vie. In the meanwhile there's GURPS, there's my own WIP system, there's a handful of discontinued systems I've discovered along the way - and if I ever want to run D&D proper again, there's a very curated subset of 3.0 and 3.5 books with a handful of houserules and some specific third party books by Atlas, AEG, Skirmisher, FFG, and Mongoose - some of which I will also use with my own d20 system until I rewrite the parts I would use them for for my own game. It's been so long since Hasbro has made games I like that I'm no longer upset about that specifically. A bit annoyed by the money and time I wasted on 5e because I didn't really realise I would hate playing it; and I was pretty frustrated when they killed off the novel line besides Salvatore, because FR Novels and Audiobooks had been my main D&D purchases back to like 2006 - but even that's a long time ago now. A little annoyed at how few RPGs there are in the last decade that actually match my interests though. But on the D&D side mostly I just get aggravated about how they treat Ed Greenwood now (he was completely excluded from the movie project and they didn't even thank him in the credits even though the movie is all build on characters and locations he came up with) and have a general dislike of Hasbro's conduct as a company. Anyways. That's why I bounced off 4e and 5e. [/QUOTE]
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