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General Tabletop Discussion
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Refreshing Attacks of Opportunity
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<blockquote data-quote="Shallown" data-source="post: 2538048" data-attributes="member: 1368"><p>Quote:</p><p>Originally Posted by Shallown</p><p>I reset AofO at the begining of the round. The reason is it is one of the few things you can do before your action even in a surprise round (provided you have Combat reflexes). It also prevents any weirdness when people hold for a round or ready actions. Its always the same. </p><p></p><p>I2000</p><p>I don't see any weirdness at all when delaying or readying. Instead, I see a lot of weirdness in resetting at the beginning of the combat round instead of each person's turn. For example, it doubles the potential number of AoO in the surprise round+1st round.</p><p></p><p>It also makes people want to play games around the round "marker". Sure, a similar things occurs when resetting on your turn, but at least a character taking its turn is more of a concrete thing that the start of round. </p><p></p><p></p><p>Weirdness occurs when a person delays for an entire round. If they do so then reseting on their turn doesn't occur since they did not have a turn Techincally. Delaying is a non-action.</p><p>When you ready it would affect when you reset is it on the ready action or when you chose to ready. Does your reset of AofO then reset from when your ready action is triggered. If people play games around the "Marker" for the begining of the round is a problem with the players not the rules. Min/Maxers and other problems people see as rules issues are actaully player issues to me. I don't see how a character who can change when they go and ready is more concrete than something that never changes the begining of the round. I am not sure how it doubles the number of AofO on a surprise round. The surprise round is its own mini round to me.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2538048, member: 1368"] Quote: Originally Posted by Shallown I reset AofO at the begining of the round. The reason is it is one of the few things you can do before your action even in a surprise round (provided you have Combat reflexes). It also prevents any weirdness when people hold for a round or ready actions. Its always the same. I2000 I don't see any weirdness at all when delaying or readying. Instead, I see a lot of weirdness in resetting at the beginning of the combat round instead of each person's turn. For example, it doubles the potential number of AoO in the surprise round+1st round. It also makes people want to play games around the round "marker". Sure, a similar things occurs when resetting on your turn, but at least a character taking its turn is more of a concrete thing that the start of round. Weirdness occurs when a person delays for an entire round. If they do so then reseting on their turn doesn't occur since they did not have a turn Techincally. Delaying is a non-action. When you ready it would affect when you reset is it on the ready action or when you chose to ready. Does your reset of AofO then reset from when your ready action is triggered. If people play games around the "Marker" for the begining of the round is a problem with the players not the rules. Min/Maxers and other problems people see as rules issues are actaully player issues to me. I don't see how a character who can change when they go and ready is more concrete than something that never changes the begining of the round. I am not sure how it doubles the number of AofO on a surprise round. The surprise round is its own mini round to me. Later [/QUOTE]
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