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Refusing To Heal Party Members?
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<blockquote data-quote="Tony Vargas" data-source="post: 6734837" data-attributes="member: 996"><p>5e classes aren't designed to slip neatly into efficiently-synergizing roles anymore. Even when the Paladin was designed to fill a specific position in the party roster, it wasn't the position of sole healer. Things like this are going to happen unless the group gets together and designs a party rather than just designing characters independently. </p><p></p><p> There are several worthy support classes that could have been played instead of the existing characters, a couple even while sticking to similar concepts. You could have played a War Cleric rather than a Paladin, giving you more daily spell power and more flexibility in how you heal (healing word for in-combat healing as a bonus action). And Lore Bard is not /that/ different in basic concept from a Wizard - different, yes, but not as different as playing a traditional Cleric instead of a wizard. Even, the Barbarian probably doesn't deserve all the blame: while they may get hit a lot, they do mitigate the damage they actually take, and have big fat d12 HD. If he'd been a Battlemaster fighter, for instance, the little bit of damage mitigation he'd've gotten at 3rd from Rally (assuming he chose rally) would hardly make as much net difference as taking half damage as a barbarian.</p><p></p><p>Aside from your group as a whole trying to create a more coherent/efficient party, your DM could also be trying to keep the campaign playable by giving you opportunities to short rest, placing more external healing resources, and the like. Of course, in a more status-quo style 'sandbox' campaign that may not be the most attractive idea.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6734837, member: 996"] 5e classes aren't designed to slip neatly into efficiently-synergizing roles anymore. Even when the Paladin was designed to fill a specific position in the party roster, it wasn't the position of sole healer. Things like this are going to happen unless the group gets together and designs a party rather than just designing characters independently. There are several worthy support classes that could have been played instead of the existing characters, a couple even while sticking to similar concepts. You could have played a War Cleric rather than a Paladin, giving you more daily spell power and more flexibility in how you heal (healing word for in-combat healing as a bonus action). And Lore Bard is not /that/ different in basic concept from a Wizard - different, yes, but not as different as playing a traditional Cleric instead of a wizard. Even, the Barbarian probably doesn't deserve all the blame: while they may get hit a lot, they do mitigate the damage they actually take, and have big fat d12 HD. If he'd been a Battlemaster fighter, for instance, the little bit of damage mitigation he'd've gotten at 3rd from Rally (assuming he chose rally) would hardly make as much net difference as taking half damage as a barbarian. Aside from your group as a whole trying to create a more coherent/efficient party, your DM could also be trying to keep the campaign playable by giving you opportunities to short rest, placing more external healing resources, and the like. Of course, in a more status-quo style 'sandbox' campaign that may not be the most attractive idea. [/QUOTE]
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