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Refusing To Heal Party Members?
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<blockquote data-quote="Ahrimon" data-source="post: 6738157" data-attributes="member: 12630"><p>Carrying me? Righhhttt... Because we all know that clerics have always been completely pointless in melee. They can't hold their own so they're better off standing in the back ready to run to the aid of any character who gets hurt...</p><p></p><p>I never said that I didn't support them. I would cast support spells like bless, etc all of the time. I simply asked for a small tithe for the church for a healing spell. An amount that works out to less than 1% of the money they would take in on an adventure and 1/10th of what a player would happily erase from their sheet to have their character perform some hand-waved drinking and debauchery.</p><p></p><p></p><p></p><p>When has the wizard ever been expected to spend all of his spells casting haste and dispel for the party? The wizard (or mage) has always been free to decide on how to spend his spells for the benefit of all. When has the fighter ever been expected to always drop everything and run over to try and fight off any monster that threatens any other PC. But the cleric. Whew. He'd better be saving every one of those spells to heal you because that's his one and only job. And heaven forbid we add a little bit of role-playing that is barely a blip on the radar of inconvenient.</p><p></p><p>Perhaps you're better off with an NPC to tag along and heal you. That's not the clerics job in my games.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6738157, member: 12630"] Carrying me? Righhhttt... Because we all know that clerics have always been completely pointless in melee. They can't hold their own so they're better off standing in the back ready to run to the aid of any character who gets hurt... I never said that I didn't support them. I would cast support spells like bless, etc all of the time. I simply asked for a small tithe for the church for a healing spell. An amount that works out to less than 1% of the money they would take in on an adventure and 1/10th of what a player would happily erase from their sheet to have their character perform some hand-waved drinking and debauchery. When has the wizard ever been expected to spend all of his spells casting haste and dispel for the party? The wizard (or mage) has always been free to decide on how to spend his spells for the benefit of all. When has the fighter ever been expected to always drop everything and run over to try and fight off any monster that threatens any other PC. But the cleric. Whew. He'd better be saving every one of those spells to heal you because that's his one and only job. And heaven forbid we add a little bit of role-playing that is barely a blip on the radar of inconvenient. Perhaps you're better off with an NPC to tag along and heal you. That's not the clerics job in my games. [/QUOTE]
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