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Refusing To Heal Party Members?
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<blockquote data-quote="Lanefan" data-source="post: 6739153" data-attributes="member: 29398"><p>Our games tend not to get quite that high... </p><p>This all assumes that one can get such spells away, which in melee isn't at all guaranteed; and if a spell gets interrupted we have the risk of magic surges in our games. (and in my current case it's a good thing Clerics have 5 dump stats as I only rolled one decent one - Wis started at 16 (or 17?), nothing else higher than 12, and two (or three?) 9's...so while I play him as a tank he's mostly been a rather weak, clumsy tank) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Hmmm...I'm not sure we have this spell in our game. If it came from 1e's UA that might be why, we didn't adopt a lot of those. If it came from 2e we may never have seen it.</p><p></p><p>And to wave in the general direction of the main topic: none of those are healing spells... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>We divide treasure equally by value (no "party budget") and characters claim - or if they're lucky in town in finding what they need, buy - what they want and-or can afford. Claim disputes are settled first by role-play then by roll-off.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6739153, member: 29398"] Our games tend not to get quite that high... This all assumes that one can get such spells away, which in melee isn't at all guaranteed; and if a spell gets interrupted we have the risk of magic surges in our games. (and in my current case it's a good thing Clerics have 5 dump stats as I only rolled one decent one - Wis started at 16 (or 17?), nothing else higher than 12, and two (or three?) 9's...so while I play him as a tank he's mostly been a rather weak, clumsy tank) :) Hmmm...I'm not sure we have this spell in our game. If it came from 1e's UA that might be why, we didn't adopt a lot of those. If it came from 2e we may never have seen it. And to wave in the general direction of the main topic: none of those are healing spells... ;) We divide treasure equally by value (no "party budget") and characters claim - or if they're lucky in town in finding what they need, buy - what they want and-or can afford. Claim disputes are settled first by role-play then by roll-off. Lanefan [/QUOTE]
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