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Refusing To Heal Party Members?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6755690" data-attributes="member: 1165"><p>One of my least fun games in 2e involved a paladin as the only healer, at 1st-level. 2 hp of healing per day. The DM randomly salted healing potions all over the place, and putting aside the jarring suspension of disbelief, it still wasn't enough.</p><p></p><p>This is rarely a problem in 3e, as someone will just buy a Wand of Cure Light Wounds, and probably only use it <em>between</em> combats. With the slow healing, I don't think it's reasonable to play the game without magical healing. Unfortunately, the players shot themselves in the foot, collectively, by not having a single healer among them. (If the group pitched in and bought a Wand of CLW, a cleric could use that to heal and not be a healbot in combat. In fact, that cleric could have been a negative channeler, they could still use the wand.) The barbarian isn't the issue, the inability of the players to pick roles was. If there was a healer PC, the barbarian PC might have been required to buy a wand. So buy the cleric a wand!</p><p></p><p>Another 2e rant, but this came up quite a bit with my old group (two decades ago now). Many players didn't have email and so we couldn't effectively build parties between sessions. Someone would say they'd be a cleric, and we'd say "cool", and then naturally they'd turn out to be an evil cleric without healing spheres, or a cleric of love who could only heal by spending 15 minutes performing a tantric ritual... I actually saw this once in 3e, when we had a Book of Nine Swords PC who could use a healing strike-like ability that cost the PC in question no resources, and they simply refused to use it. That's why a session 0 is so important. Give the PCs RP reasons to work together and make sure no PC is being built really poorly or really brokenly, and make sure any combat and non-combat roles are being covered.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6755690, member: 1165"] One of my least fun games in 2e involved a paladin as the only healer, at 1st-level. 2 hp of healing per day. The DM randomly salted healing potions all over the place, and putting aside the jarring suspension of disbelief, it still wasn't enough. This is rarely a problem in 3e, as someone will just buy a Wand of Cure Light Wounds, and probably only use it [i]between[/i] combats. With the slow healing, I don't think it's reasonable to play the game without magical healing. Unfortunately, the players shot themselves in the foot, collectively, by not having a single healer among them. (If the group pitched in and bought a Wand of CLW, a cleric could use that to heal and not be a healbot in combat. In fact, that cleric could have been a negative channeler, they could still use the wand.) The barbarian isn't the issue, the inability of the players to pick roles was. If there was a healer PC, the barbarian PC might have been required to buy a wand. So buy the cleric a wand! Another 2e rant, but this came up quite a bit with my old group (two decades ago now). Many players didn't have email and so we couldn't effectively build parties between sessions. Someone would say they'd be a cleric, and we'd say "cool", and then naturally they'd turn out to be an evil cleric without healing spheres, or a cleric of love who could only heal by spending 15 minutes performing a tantric ritual... I actually saw this once in 3e, when we had a Book of Nine Swords PC who could use a healing strike-like ability that cost the PC in question no resources, and they simply refused to use it. That's why a session 0 is so important. Give the PCs RP reasons to work together and make sure no PC is being built really poorly or really brokenly, and make sure any combat and non-combat roles are being covered. [/QUOTE]
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