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Refusing To Heal Party Members?
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<blockquote data-quote="ccs" data-source="post: 6755934" data-attributes="member: 6803664"><p>You keep saying that as if it were a universal answer. It's not.</p><p></p><p>1) As the DM it's not my job to shore up weaknesses that the players have willingly chosen. </p><p></p><p>2) DO I feel like playing (another) NPC? </p><p></p><p>3) I haven't met that many players over the years actually able to run two + separate characters. Usually how it goes is that they concentrate on one & the other becomes nothing more than a list of stats/equipment.</p><p>That's OK in a mass battle scene where nameless red shirts are involved. But not so well when it's a specialist on long-term assignment.... So if I were to give control of a NPC cleric/healer to most players I might as well have just given them a walking CLW wand as they won't invest any effort into the RP part. This will not add anything to the story.</p><p></p><p>3) So it then comes back to "Do I feel like playing another NPC"? And since in this case the whole reason for the NPC'S existance is to shore up a party weakness the players have intentionally chosen? That answer is NO.</p></blockquote><p></p>
[QUOTE="ccs, post: 6755934, member: 6803664"] You keep saying that as if it were a universal answer. It's not. 1) As the DM it's not my job to shore up weaknesses that the players have willingly chosen. 2) DO I feel like playing (another) NPC? 3) I haven't met that many players over the years actually able to run two + separate characters. Usually how it goes is that they concentrate on one & the other becomes nothing more than a list of stats/equipment. That's OK in a mass battle scene where nameless red shirts are involved. But not so well when it's a specialist on long-term assignment.... So if I were to give control of a NPC cleric/healer to most players I might as well have just given them a walking CLW wand as they won't invest any effort into the RP part. This will not add anything to the story. 3) So it then comes back to "Do I feel like playing another NPC"? And since in this case the whole reason for the NPC'S existance is to shore up a party weakness the players have intentionally chosen? That answer is NO. [/QUOTE]
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