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Refusing To Heal Party Members?
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<blockquote data-quote="jgsugden" data-source="post: 6756056" data-attributes="member: 2629"><p>ROLE playing game. You're writing a character's story. Your goal is to create the story that you and your friends will enjoy the most. The actions of your character should be dictated by the role they are playing. </p><p></p><p>If a paladin's code, personality, or other facet prevents him from healing an ally - great! As long as it tells a good story that people enjoy. If, however, you're trying to dictate story choices to other players and force them to play the game how you want to play it and against the way they enjoy... not so great. </p><p></p><p>The game works best when: 1.) You design a PC so that it can contribute to stories that everyone in the group enjoys, and 2.) Once you start playing the game the mechanics of the game become an afterthought, not a motivator, for character actions.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6756056, member: 2629"] ROLE playing game. You're writing a character's story. Your goal is to create the story that you and your friends will enjoy the most. The actions of your character should be dictated by the role they are playing. If a paladin's code, personality, or other facet prevents him from healing an ally - great! As long as it tells a good story that people enjoy. If, however, you're trying to dictate story choices to other players and force them to play the game how you want to play it and against the way they enjoy... not so great. The game works best when: 1.) You design a PC so that it can contribute to stories that everyone in the group enjoys, and 2.) Once you start playing the game the mechanics of the game become an afterthought, not a motivator, for character actions. [/QUOTE]
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