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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regal (Royalty base class concept.)
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<blockquote data-quote="xigbar" data-source="post: 5671135" data-attributes="member: 6673175"><p>I was think that a lot of classes can be made suitable for the concept of a character of royal lineage, but why isn't there one specifically for it? The closes I came, mechanically, was the Marshal, since support based abilities seems what I'd do. I made something of a rough draft for the idea.</p><p> </p><p>Regal</p><p> </p><p>Average BAB, Good Fort/Will</p><p>D8, Proficiency in all Simple Weapons, and the Rapier.</p><p>Proficient in Light Armor and Shields. Skills: 6+Int Mod, Appraise, Bluff, Decipher Script, Diplomacy, Disguise, Gather Information, Intimidate, Knowledge (Nobility/Royalty), Knowledge (History), Listen, Perform, Profession, Ride, Search, Sense Motive, Spot. Paladin Casting Progression.</p><p> </p><p>1st: Command +1, Offensive Command, Defensive Command</p><p>2nd: Inspiring Strike +1</p><p>3rd: Tough Command, Quick Command, Profound Command</p><p>4th: Command +2</p><p>5th: Inspiring Strike +2</p><p>6th: Leadership, Great Leader +1</p><p>7th: Command +3</p><p>8th: Inspiring Strike +3</p><p>9th: -</p><p>10th: Command +4, Rally Command</p><p>11th: Inspiring Strike +4, Magical Command</p><p>12th: Great Leader +2</p><p>13th: Command +5</p><p>14th: Inspiring Strike +5</p><p>15th: Passion Command</p><p>16th: Command +6</p><p>17th: Inspiring Strike +6</p><p>18th: Great Leader +3</p><p>19th: Command +7</p><p>20th: Inspiring Strike +7, All Out Assault Command</p><p> </p><p>Command +X; Add the bonus to all the Command abilities, to all allies within 60ft. Full Round Action to use, stackable, can't have more in effect than your base bonus. (yes, I'm not writing out fluff right now.) Each one is usable 3/day. Must be able to speak to use the ability. </p><p> </p><p>Offensive; To Damage</p><p>Defensive; To AC</p><p>Tough; To FORT</p><p>Quick; To REF</p><p>Profound; To Will</p><p>Rally; +5ft Movement/ bonus</p><p>Magic; Caster Level Checks</p><p>Passion Command; Causes Rage, add Command Bonus to STR/CON.</p><p>All Out Assault; All allies attack, deal an extra 1d6+Numbers of Commands effected by, +xd6, x=command bonus.</p><p> </p><p>Inspiring Strike: Add to attack bonus 1+Cha Mod/day, succesful strikes adds same bonus to allies Attack/Damage rolls until your next turn.</p><p> </p><p>Leadership: Bonus Feat.</p><p> </p><p>Great Leader: Add bonus to all Cha based checks, and Leadership score.</p></blockquote><p></p>
[QUOTE="xigbar, post: 5671135, member: 6673175"] I was think that a lot of classes can be made suitable for the concept of a character of royal lineage, but why isn't there one specifically for it? The closes I came, mechanically, was the Marshal, since support based abilities seems what I'd do. I made something of a rough draft for the idea. Regal Average BAB, Good Fort/Will D8, Proficiency in all Simple Weapons, and the Rapier. Proficient in Light Armor and Shields. Skills: 6+Int Mod, Appraise, Bluff, Decipher Script, Diplomacy, Disguise, Gather Information, Intimidate, Knowledge (Nobility/Royalty), Knowledge (History), Listen, Perform, Profession, Ride, Search, Sense Motive, Spot. Paladin Casting Progression. 1st: Command +1, Offensive Command, Defensive Command 2nd: Inspiring Strike +1 3rd: Tough Command, Quick Command, Profound Command 4th: Command +2 5th: Inspiring Strike +2 6th: Leadership, Great Leader +1 7th: Command +3 8th: Inspiring Strike +3 9th: - 10th: Command +4, Rally Command 11th: Inspiring Strike +4, Magical Command 12th: Great Leader +2 13th: Command +5 14th: Inspiring Strike +5 15th: Passion Command 16th: Command +6 17th: Inspiring Strike +6 18th: Great Leader +3 19th: Command +7 20th: Inspiring Strike +7, All Out Assault Command Command +X; Add the bonus to all the Command abilities, to all allies within 60ft. Full Round Action to use, stackable, can't have more in effect than your base bonus. (yes, I'm not writing out fluff right now.) Each one is usable 3/day. Must be able to speak to use the ability. Offensive; To Damage Defensive; To AC Tough; To FORT Quick; To REF Profound; To Will Rally; +5ft Movement/ bonus Magic; Caster Level Checks Passion Command; Causes Rage, add Command Bonus to STR/CON. All Out Assault; All allies attack, deal an extra 1d6+Numbers of Commands effected by, +xd6, x=command bonus. Inspiring Strike: Add to attack bonus 1+Cha Mod/day, succesful strikes adds same bonus to allies Attack/Damage rolls until your next turn. Leadership: Bonus Feat. Great Leader: Add bonus to all Cha based checks, and Leadership score. [/QUOTE]
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