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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Regalia Antiquus: Crowns, Thrones & Scepters
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<blockquote data-quote="Crothian" data-source="post: 2093883" data-attributes="member: 232"><p><strong>Regalia Antiquus Crowns, Thrones & Scepters</strong></p><p></p><p>Regalia Antiquus Crowns, Thrones & Scepters</p><p></p><p> Magical items are one of those things that is just assumed in the D&D game. The characters have to get them to increase in power in hopes of defeating the tougher opponents they will face. Most magical items though are just a list of abilities and really have no feel to them. It seems these days the only types of magical items that have this flavor are artifacts. Artifacts are usually more powerful and cannot be crafted. Usually they also have unique abilities that cannot be gained from other items. Relalia Antiquus is a book about artifacts. </p><p></p><p> Regalia Antiquus Crowns, Thrones & Scepters is a new PDF LPJ Designs. They have a quite a few PDFs out now most notable the Shakespearian d20 ones. The fourteen page PDF has one piece of art on the front page and has some borders on it. The Layout is in three columns and it is readable but not that great looking. There are no book marks, table of contents, or indexes. Since this is a book of a few dozen artifacts it would have been very useful to have one of these if not all three to make the right artifact easier to find. </p><p></p><p> The book covers artifacts that are crowns, thrones, and scepters. All of the artifacts are designed for a certain class. It does not say if one only needs a single level in the class so I guess a character with one level of barbarian and nineteen of wizard can use and operate all the barbarian artifacts. I would have liked to see more specific rules for what allows a character to use the item then just class. Unlike most artifact these seemingly can be created using the craft magical item rules. There is not price or rules given for them, but none of them really have abilities that are not easily priced up. The artifacts mostly give boosts to attributes, skills, abilities, or spell like abilities. They are also not equally powered with each other. Some of the items give big bonuses to spell DCs like +5 while others only allow for bonuses for charisma based skills and armor class bonuses. </p><p></p><p> While the mechanics of the artifacts are not well done, the histories are interesting. Each of the dozens of artifacts is given a description of about a column long. The histories are interesting and generic so they should be relatively easy to fit into almost any campaign setting. The usefulness of them though is limited since they only work for one class and can have bad consequences for people who use them not of that class.</p><p></p><p> The book is not that bad having some interesting items in it. The number of items does make it attractive as well. But the mechanics of the artifacts just does not really sit well with me. They seem to much like magical items and not enough like artifacts despite the nice history each of them gets. At the very least it would have been nice to see them more done up like the relics of Complete Divine that have special rules for using them as well as costs associated to them.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2093883, member: 232"] [b]Regalia Antiquus Crowns, Thrones & Scepters[/b] Regalia Antiquus Crowns, Thrones & Scepters Magical items are one of those things that is just assumed in the D&D game. The characters have to get them to increase in power in hopes of defeating the tougher opponents they will face. Most magical items though are just a list of abilities and really have no feel to them. It seems these days the only types of magical items that have this flavor are artifacts. Artifacts are usually more powerful and cannot be crafted. Usually they also have unique abilities that cannot be gained from other items. Relalia Antiquus is a book about artifacts. Regalia Antiquus Crowns, Thrones & Scepters is a new PDF LPJ Designs. They have a quite a few PDFs out now most notable the Shakespearian d20 ones. The fourteen page PDF has one piece of art on the front page and has some borders on it. The Layout is in three columns and it is readable but not that great looking. There are no book marks, table of contents, or indexes. Since this is a book of a few dozen artifacts it would have been very useful to have one of these if not all three to make the right artifact easier to find. The book covers artifacts that are crowns, thrones, and scepters. All of the artifacts are designed for a certain class. It does not say if one only needs a single level in the class so I guess a character with one level of barbarian and nineteen of wizard can use and operate all the barbarian artifacts. I would have liked to see more specific rules for what allows a character to use the item then just class. Unlike most artifact these seemingly can be created using the craft magical item rules. There is not price or rules given for them, but none of them really have abilities that are not easily priced up. The artifacts mostly give boosts to attributes, skills, abilities, or spell like abilities. They are also not equally powered with each other. Some of the items give big bonuses to spell DCs like +5 while others only allow for bonuses for charisma based skills and armor class bonuses. While the mechanics of the artifacts are not well done, the histories are interesting. Each of the dozens of artifacts is given a description of about a column long. The histories are interesting and generic so they should be relatively easy to fit into almost any campaign setting. The usefulness of them though is limited since they only work for one class and can have bad consequences for people who use them not of that class. The book is not that bad having some interesting items in it. The number of items does make it attractive as well. But the mechanics of the artifacts just does not really sit well with me. They seem to much like magical items and not enough like artifacts despite the nice history each of them gets. At the very least it would have been nice to see them more done up like the relics of Complete Divine that have special rules for using them as well as costs associated to them. [/QUOTE]
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