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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding Competence
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<blockquote data-quote="Justice and Rule" data-source="post: 8505038" data-attributes="member: 6778210"><p>God, I like stat generation so much more than any other d20 system out there. Way easier to create a character concept that feels coherent than trying to jury-rig something appropriate. And I've found the skill feats to be fairly useful, but YMMV. While some need tweaking, I think the system itself works pretty well.</p><p></p><p></p><p></p><p>I dunno, I think what you're talking about is a problem with just about any d20 system. You need big numbers for someone skilled to have consistency, but it also becomes difficult for people who don't put resources into them. And if you want to keep it so people can still try stuff and have a chance of succeeding, it either makes your high skill characters too swingy or creates an inability to challenge them because their pluses beat any and every DC you can toss at them. Success-based systems like FFG's various dice or dice pools are generally better at skills because they create more consistency in the results.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8505038, member: 6778210"] God, I like stat generation so much more than any other d20 system out there. Way easier to create a character concept that feels coherent than trying to jury-rig something appropriate. And I've found the skill feats to be fairly useful, but YMMV. While some need tweaking, I think the system itself works pretty well. I dunno, I think what you're talking about is a problem with just about any d20 system. You need big numbers for someone skilled to have consistency, but it also becomes difficult for people who don't put resources into them. And if you want to keep it so people can still try stuff and have a chance of succeeding, it either makes your high skill characters too swingy or creates an inability to challenge them because their pluses beat any and every DC you can toss at them. Success-based systems like FFG's various dice or dice pools are generally better at skills because they create more consistency in the results. [/QUOTE]
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