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<blockquote data-quote="Justice and Rule" data-source="post: 8506523" data-attributes="member: 6778210"><p>A lot of it is 5E's design, yeah. <em>Very low </em>BA makes things more difficult because we aren't working with, say, GURPS' 3d6, where you can gain really consistent results and having more skills largely increases your consistency in the face of complications. Being a d20 game makes having very low numbers <strong><em>way more difficult</em></strong> to create skill gaps. PF2 tries to get around this with their proficiency system by making the numbers consistently go up. But their Proficiency Without Level system also does it way better because of that -2 making an instant +4 gap between someone having a skill and not. To go back to my previous examples, a Fighter with 10 Int will be equally as good trained at History as a Wizard who has no knowledge of it isn't necessarily ideal, but in this system you also have way more chances for advancement: ASIs are handed out more and you can choose to upgrade a skill to exceed someone. This makes it much better compared to 5E, where that Fighter is going to be waiting half the campaign at least to even equal the Wizard.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8506523, member: 6778210"] A lot of it is 5E's design, yeah. [I]Very low [/I]BA makes things more difficult because we aren't working with, say, GURPS' 3d6, where you can gain really consistent results and having more skills largely increases your consistency in the face of complications. Being a d20 game makes having very low numbers [B][I]way more difficult[/I][/B] to create skill gaps. PF2 tries to get around this with their proficiency system by making the numbers consistently go up. But their Proficiency Without Level system also does it way better because of that -2 making an instant +4 gap between someone having a skill and not. To go back to my previous examples, a Fighter with 10 Int will be equally as good trained at History as a Wizard who has no knowledge of it isn't necessarily ideal, but in this system you also have way more chances for advancement: ASIs are handed out more and you can choose to upgrade a skill to exceed someone. This makes it much better compared to 5E, where that Fighter is going to be waiting half the campaign at least to even equal the Wizard. [/QUOTE]
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