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<blockquote data-quote="Philip Benz" data-source="post: 8506641" data-attributes="member: 6975782"><p>Exactly. Staffan summarized the customization possibilities in PF2, but it doesn't stop there. Your ability to use skills you are at least "trained" in <em>does</em> increase every level, since your level factors into the total bonus. Sure, you can also increase your proficiency from trained to expert and above (at later levels), you can lean on your stat bonus for a given skill, you can acquire item bonuses and sometimes you can apply situational bonuses such as spells or the assistance of another PC.</p><p></p><p>Very quickly most mundane tasks (those with fixed DCs or DCs based on the sample tasks for each skill) will become routine, nearly automatic for you.</p><p>Skill checks based on your level (or more likely your adversary's level, skill DC or save DC) will remain hard to meet, and will in fact get harder and harder to achieve <em>unless</em> you really put everything you've got into that skill.</p><p></p><p>I really enjoy this level of customization, but I also appreciate that it is greatly simplified compared to the fiddly skill point system we used in DD3.5 and PF1. Some folks claim that including your level in every skill, save and DC is a problem, but I maintain that's a matter of opinion. I see it as a feature.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8506641, member: 6975782"] Exactly. Staffan summarized the customization possibilities in PF2, but it doesn't stop there. Your ability to use skills you are at least "trained" in [I]does[/I] increase every level, since your level factors into the total bonus. Sure, you can also increase your proficiency from trained to expert and above (at later levels), you can lean on your stat bonus for a given skill, you can acquire item bonuses and sometimes you can apply situational bonuses such as spells or the assistance of another PC. Very quickly most mundane tasks (those with fixed DCs or DCs based on the sample tasks for each skill) will become routine, nearly automatic for you. Skill checks based on your level (or more likely your adversary's level, skill DC or save DC) will remain hard to meet, and will in fact get harder and harder to achieve [I]unless[/I] you really put everything you've got into that skill. I really enjoy this level of customization, but I also appreciate that it is greatly simplified compared to the fiddly skill point system we used in DD3.5 and PF1. Some folks claim that including your level in every skill, save and DC is a problem, but I maintain that's a matter of opinion. I see it as a feature. [/QUOTE]
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