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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding Competence
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<blockquote data-quote="Staffan" data-source="post: 8506703" data-attributes="member: 907"><p>I've been toying with a general feat that improves a skill from Trained to Expert, and possibly from Expert to Master (if you're high enough level). There's already a skill feat that will bring one up to Trained, and a general feat is a slightly higher cost than a skill feat. The only other way of getting more good skills involve spending class feats, either on specific dedications that mostly bring you up to Expert (with very few cases giving you auto-scaling skills) or on multi-classing as a Rogue or Investigator and taking the Skill Mastery feat (one Expert to Master, one Trained to Expert, and one skill feat in one of the two skills) at level 8+.</p><p></p><p>This would also solve the problem of there not really being very many non-skill general feats that are good outside of very specific circumstances. The ones I see are mainly Fleet, Toughness, Untrained Improvisation, or using Adopted Ancestry or Ancestral Paragon to turn one into an Ancestry feat. Maybe Canny Acumen to shore up a bad save or Perception until your class catches up.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8506703, member: 907"] I've been toying with a general feat that improves a skill from Trained to Expert, and possibly from Expert to Master (if you're high enough level). There's already a skill feat that will bring one up to Trained, and a general feat is a slightly higher cost than a skill feat. The only other way of getting more good skills involve spending class feats, either on specific dedications that mostly bring you up to Expert (with very few cases giving you auto-scaling skills) or on multi-classing as a Rogue or Investigator and taking the Skill Mastery feat (one Expert to Master, one Trained to Expert, and one skill feat in one of the two skills) at level 8+. This would also solve the problem of there not really being very many non-skill general feats that are good outside of very specific circumstances. The ones I see are mainly Fleet, Toughness, Untrained Improvisation, or using Adopted Ancestry or Ancestral Paragon to turn one into an Ancestry feat. Maybe Canny Acumen to shore up a bad save or Perception until your class catches up. [/QUOTE]
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