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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding Competence
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8509384" data-attributes="member: 6801252"><p>I mean it feels like a pretty fair assesment of what you said, your post about 3.5 discussed not liking the fact that Pathfinder 2e makes +3s and +4s categorically hard, specifically that 3.5 varied in it in such a way that some of the 'hard' encounters were easy. You brought up every one of the hard encounters in pf2e being throwing origami at something to papercut it to death. But if the enemy isn't harder to take down, and doesn't hit you harder, then it typically isn't actually severe or extreme, even if 3.5 was willing to put the label on it. Chipping down a terribly powerful foe is pretty much what defines a boss monster, if you can just style on them, then the game isn't executing boss monsters as intended. The list of effective actions doesn't really narrow either, because action economy definitely favors the debuff/buff actions making the rest of the encounter easier. Every 10-20% chance you have (and it isn't actually that low, typically) builds towards a higher and higher overall success rate for the party.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8509384, member: 6801252"] I mean it feels like a pretty fair assesment of what you said, your post about 3.5 discussed not liking the fact that Pathfinder 2e makes +3s and +4s categorically hard, specifically that 3.5 varied in it in such a way that some of the 'hard' encounters were easy. You brought up every one of the hard encounters in pf2e being throwing origami at something to papercut it to death. But if the enemy isn't harder to take down, and doesn't hit you harder, then it typically isn't actually severe or extreme, even if 3.5 was willing to put the label on it. Chipping down a terribly powerful foe is pretty much what defines a boss monster, if you can just style on them, then the game isn't executing boss monsters as intended. The list of effective actions doesn't really narrow either, because action economy definitely favors the debuff/buff actions making the rest of the encounter easier. Every 10-20% chance you have (and it isn't actually that low, typically) builds towards a higher and higher overall success rate for the party. [/QUOTE]
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