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<blockquote data-quote="Staffan" data-source="post: 8509419" data-attributes="member: 907"><p>Yes and no.</p><p></p><p>The way I see it, a severe encounter should be one that makes the PCs use all sorts of tricks and take risks, and push the use of their abilities to their limits. I'm thinking encounters like, to borrow from the world of comics, when the X-Men fight Nimrod and the robot starts by countering their every move because it adapts, so they have to figure out new ways of fighting it.</p><p></p><p>Problem is that PF2 doesn't really support that kind of thing. If you try a thing you haven't specialized in, you will be behind in it – even moreso against a superior foe. So a fight against a tough opponent becomes a matter of using more basic abilities because they are more reliable. As an 11th level sorcerer, I'm probably better off casting a 3rd level <em>slow</em> against a stronger opponent than, say, <em>chain lightning</em>, and <strong>definitely</strong> better off than casting <em>baleful polymorph</em> (against which the target will likely critically succeed due to the Incapacitation trait). And since I haven't been focusing on Intimidation, I'm not going to do much good by trying to Demoralize the creature either. Against some creatures, you might be able to find some flaw to exploit (e.g. bombs/holy water against weaknesses – since you deal splash damage on a miss, those are generally pretty effective), but that still means reducing the fight to finding the button that works and pressing it as much as you can.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8509419, member: 907"] Yes and no. The way I see it, a severe encounter should be one that makes the PCs use all sorts of tricks and take risks, and push the use of their abilities to their limits. I'm thinking encounters like, to borrow from the world of comics, when the X-Men fight Nimrod and the robot starts by countering their every move because it adapts, so they have to figure out new ways of fighting it. Problem is that PF2 doesn't really support that kind of thing. If you try a thing you haven't specialized in, you will be behind in it – even moreso against a superior foe. So a fight against a tough opponent becomes a matter of using more basic abilities because they are more reliable. As an 11th level sorcerer, I'm probably better off casting a 3rd level [I]slow[/I] against a stronger opponent than, say, [I]chain lightning[/I], and [B]definitely[/B] better off than casting [I]baleful polymorph[/I] (against which the target will likely critically succeed due to the Incapacitation trait). And since I haven't been focusing on Intimidation, I'm not going to do much good by trying to Demoralize the creature either. Against some creatures, you might be able to find some flaw to exploit (e.g. bombs/holy water against weaknesses – since you deal splash damage on a miss, those are generally pretty effective), but that still means reducing the fight to finding the button that works and pressing it as much as you can. [/QUOTE]
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