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General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8802357" data-attributes="member: 18"><p>No, sorry, that's just not true.</p><p></p><p><em>D&D</em> is not anywhere near that simple. You're describing <em>RPGs</em>, specifically DM-centric ones.</p><p></p><p>D&D is an RPG, but it is not anywhere near as simple as you're suggesting, and no, D&D does not let that be "all there is to it".</p><p></p><p>D&D has specific rules and guidelines, huge amounts of them. The whole 6-8 encounters/day and the difficulty moderation of the encounters alone places 50-100x the DM work burden that a lot of RPGs do (I mean that literally, to be clear). Then D&D is entirely DM-centric as well, with no player narration and limited player creativity allowed, RAW/RAI, which again puts vastly more weight on the DM.</p><p></p><p>And you say "Oh well people are unnecessarily panicking" and I say, no they're right to panic, D&D has too many goddamn rules and they're not good rules.</p><p></p><p>Re: encouraging people to read, ummmm, that's an unconventional take. Most educators I know would suggest neither comics nor Tolstoy were a particularly great way to get people reading. So that's just something you've made up on the spot. If you want D&D to be less like Tolstoy though, D&D needs to be redesigned. Moving away from levels would be huge if you really wanted to make D&D more accessible. Levels are the main thing that makes D&D hard to run, that and the fact that 5E is relatively tightly balanced.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8802357, member: 18"] No, sorry, that's just not true. [I]D&D[/I] is not anywhere near that simple. You're describing [I]RPGs[/I], specifically DM-centric ones. D&D is an RPG, but it is not anywhere near as simple as you're suggesting, and no, D&D does not let that be "all there is to it". D&D has specific rules and guidelines, huge amounts of them. The whole 6-8 encounters/day and the difficulty moderation of the encounters alone places 50-100x the DM work burden that a lot of RPGs do (I mean that literally, to be clear). Then D&D is entirely DM-centric as well, with no player narration and limited player creativity allowed, RAW/RAI, which again puts vastly more weight on the DM. And you say "Oh well people are unnecessarily panicking" and I say, no they're right to panic, D&D has too many goddamn rules and they're not good rules. Re: encouraging people to read, ummmm, that's an unconventional take. Most educators I know would suggest neither comics nor Tolstoy were a particularly great way to get people reading. So that's just something you've made up on the spot. If you want D&D to be less like Tolstoy though, D&D needs to be redesigned. Moving away from levels would be huge if you really wanted to make D&D more accessible. Levels are the main thing that makes D&D hard to run, that and the fact that 5E is relatively tightly balanced. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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