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General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="Zaukrie" data-source="post: 8803077" data-attributes="member: 2057"><p>The DMG is not a good book for a new DM. It is waaaaaaay too long and explains everything. A new DM does not need that, and, imo, will become overwhelmed worrying about knowing ALL THE RULES.</p><p></p><p>The first two starter sets are pretty good. I think there could be a bit more in there about running the game and even something to give players to help them get started. I feel that is one of the bigger weaknesses of both sets. A new DM has a lot to worry about. Helping the players figure out the game is too much to add to them.</p><p></p><p>The new box set is awful. DC 20 for first level characters in the first mission. Really? It is just so thin. The last encounter is pretty long and complex, but it is possible it is only the fourth thing a group does (though not likely).</p><p></p><p>If I was in charge, there would be a 10-15 page new DM pamphlet type thing that talks about running the game and a few simple rules to worry about. The starter set would have 2-3 short encounters to start (the hot springs in the new box set is a good example.....starting with an ambush is not). Then there would be 4-6 slightly longer things. Then a nice set piece. A starter set would also have 3-5 pages for new players on rules and understanding the sheet you get (different explanations for different classes).</p><p></p><p>DnDBeyond is really the best learning tool they have. The amount of content for new players and DMs is astounding. Unfortunately, they are not good at pointing people there (yet?).</p></blockquote><p></p>
[QUOTE="Zaukrie, post: 8803077, member: 2057"] The DMG is not a good book for a new DM. It is waaaaaaay too long and explains everything. A new DM does not need that, and, imo, will become overwhelmed worrying about knowing ALL THE RULES. The first two starter sets are pretty good. I think there could be a bit more in there about running the game and even something to give players to help them get started. I feel that is one of the bigger weaknesses of both sets. A new DM has a lot to worry about. Helping the players figure out the game is too much to add to them. The new box set is awful. DC 20 for first level characters in the first mission. Really? It is just so thin. The last encounter is pretty long and complex, but it is possible it is only the fourth thing a group does (though not likely). If I was in charge, there would be a 10-15 page new DM pamphlet type thing that talks about running the game and a few simple rules to worry about. The starter set would have 2-3 short encounters to start (the hot springs in the new box set is a good example.....starting with an ambush is not). Then there would be 4-6 slightly longer things. Then a nice set piece. A starter set would also have 3-5 pages for new players on rules and understanding the sheet you get (different explanations for different classes). DnDBeyond is really the best learning tool they have. The amount of content for new players and DMs is astounding. Unfortunately, they are not good at pointing people there (yet?). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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