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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="pemerton" data-source="post: 8805574" data-attributes="member: 42582"><p>The best ever teaching version of D&D, in my view, remains Moldvay Basic. And it has examples, including examples of adjudication.</p><p></p><p>Gygax's DMG is not a particularly good teaching book, but it contains many worked examples: of dungeon design; of treasure placement; of world-building including "supernatural" elements like other planes and worlds; of magic-item making; of combat; of adjudicating ad hoc modifiers to saving throws; of adjudicating PC interactions with doors (listening at them, opening them, searching for secret one); etc.</p><p></p><p>The 4e DMG, on p 42, has a worked example of adjudication. Subsequently, in the discussion of skill challenges, it has less-elaborately worked examples of adjudication. One thing that is missing from the 4e DMD is any discussion of how the imposition of non-damage <em>effects</em> (eg forced movement, conditions, and the like) should be factored into the adjudication framework, <em>and this has been frequently noted as a limitation on the utility of p 42</em>. (The worked example on p 42 actually includes forced movement, but doesn't discuss how that gets factor into the adjudicative reasoning.)</p><p></p><p>The idea that it is impossible to give useful examples of adjudication in D&D play is absurd. The idea that it would make a DMG or Starter Set worse if it provided such examples is absurd.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8805574, member: 42582"] The best ever teaching version of D&D, in my view, remains Moldvay Basic. And it has examples, including examples of adjudication. Gygax's DMG is not a particularly good teaching book, but it contains many worked examples: of dungeon design; of treasure placement; of world-building including "supernatural" elements like other planes and worlds; of magic-item making; of combat; of adjudicating ad hoc modifiers to saving throws; of adjudicating PC interactions with doors (listening at them, opening them, searching for secret one); etc. The 4e DMG, on p 42, has a worked example of adjudication. Subsequently, in the discussion of skill challenges, it has less-elaborately worked examples of adjudication. One thing that is missing from the 4e DMD is any discussion of how the imposition of non-damage [i]effects[/i] (eg forced movement, conditions, and the like) should be factored into the adjudication framework, [i]and this has been frequently noted as a limitation on the utility of p 42[/i]. (The worked example on p 42 actually includes forced movement, but doesn't discuss how that gets factor into the adjudicative reasoning.) The idea that it is impossible to give useful examples of adjudication in D&D play is absurd. The idea that it would make a DMG or Starter Set worse if it provided such examples is absurd. [/QUOTE]
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Community
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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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