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General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8807226" data-attributes="member: 6790260"><p>At the very least, if people want an excellent reference manual, we already have a name for <em>that</em> book too.</p><p></p><p>It's the Rules Compendium. Multiple editions have published such a book, usually 2-3 years after launch so that both updates (new content) and errata (edits to existing content) can be folded in. It's very useful to have an organized, focused, no-nonsense reference manual.</p><p></p><p>When an edition is brand-new, you don't need a book that is for old hands, because <em>there are no old hands</em>. Everyone is new to it. Sure, people may have familiarity, but if someone tries to DM 5e fresh without having ever looked at the 5e rules, they're gonna run into a LOT of issues because a ton of really basic things no longer work the same way (movement being the most obvious example), even though the <em>overall structure</em> is damn-near identical.</p><p></p><p>Hence, if the DMG is to be published as one of the very first books--that is, at a time when <em>by definition</em> literally all players are new to said edition--it <em>should</em> be written for the inexperienced. That doesn't mean it CANNOT <em>also</em> be written for experienced players, and ideally it should do what it can to support them too. But it <em>should</em> teach, because <em>literally everyone</em> needs some teaching at that point. If they didn't, <em>there wouldn't be a need for a new edition!</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8807226, member: 6790260"] At the very least, if people want an excellent reference manual, we already have a name for [I]that[/I] book too. It's the Rules Compendium. Multiple editions have published such a book, usually 2-3 years after launch so that both updates (new content) and errata (edits to existing content) can be folded in. It's very useful to have an organized, focused, no-nonsense reference manual. When an edition is brand-new, you don't need a book that is for old hands, because [I]there are no old hands[/I]. Everyone is new to it. Sure, people may have familiarity, but if someone tries to DM 5e fresh without having ever looked at the 5e rules, they're gonna run into a LOT of issues because a ton of really basic things no longer work the same way (movement being the most obvious example), even though the [I]overall structure[/I] is damn-near identical. Hence, if the DMG is to be published as one of the very first books--that is, at a time when [I]by definition[/I] literally all players are new to said edition--it [I]should[/I] be written for the inexperienced. That doesn't mean it CANNOT [I]also[/I] be written for experienced players, and ideally it should do what it can to support them too. But it [I]should[/I] teach, because [I]literally everyone[/I] needs some teaching at that point. If they didn't, [I]there wouldn't be a need for a new edition![/I] [/QUOTE]
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General Tabletop Discussion
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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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