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General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="Xamnam" data-source="post: 8807427" data-attributes="member: 7037765"><p>Yep!</p><p></p><p>Yeah, not unlikely. </p><p></p><p>If that's how I learned to play, I'd still want to read the instructions if I was in charge of running it for the first time, and all the more so if I came in blind. That <em>is</em> how to I taught myself both to play, and to DM. That's why I disagree that Starter Sets are a functional replacement for a proper How to be a DM portion of the rule books. Starter Sets are an incredibly helpful different path, which lets you jump in and play with haste. More than enough for some people, for certain.</p><p></p><p>Yep. That's why, as much as the easiest fix would be to give the DMG a different name, I recognize it is highly unlikely to change.</p><p></p><p>As above, I disagree. Nothing is more helpful to me for learning than a clearly written text. Videos as explanation for a thing largely without moving pieces or visuals to reference are a last resort. That form offers no advantages, and many drawbacks, for how I parse information. I'm glad they exist for the people they benefit, but I do not think they are such a clear unambiguous upgrade to the point of replacing instructional text. </p><p></p><p>Your points aren't without merit, but they do stand in contrast to my personal experiences with friends and new players.</p><p></p><p>Oh, certainly. As with everything here, we're largely coming with incredibly personal perspectives. That's why I want to argue for folks like me who are always going to read the whole book before they'll ever play the game.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8807427, member: 7037765"] Yep! Yeah, not unlikely. If that's how I learned to play, I'd still want to read the instructions if I was in charge of running it for the first time, and all the more so if I came in blind. That [I]is[/I] how to I taught myself both to play, and to DM. That's why I disagree that Starter Sets are a functional replacement for a proper How to be a DM portion of the rule books. Starter Sets are an incredibly helpful different path, which lets you jump in and play with haste. More than enough for some people, for certain. Yep. That's why, as much as the easiest fix would be to give the DMG a different name, I recognize it is highly unlikely to change. As above, I disagree. Nothing is more helpful to me for learning than a clearly written text. Videos as explanation for a thing largely without moving pieces or visuals to reference are a last resort. That form offers no advantages, and many drawbacks, for how I parse information. I'm glad they exist for the people they benefit, but I do not think they are such a clear unambiguous upgrade to the point of replacing instructional text. Your points aren't without merit, but they do stand in contrast to my personal experiences with friends and new players. Oh, certainly. As with everything here, we're largely coming with incredibly personal perspectives. That's why I want to argue for folks like me who are always going to read the whole book before they'll ever play the game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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