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General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="hawkeyefan" data-source="post: 8808257" data-attributes="member: 6785785"><p>No, it's not. It's like saying "Game of Thrones has a credit scroll at the end." It's just a fact. I didn't even comment on the quality of the info in Heart, simply that it can be done. </p><p></p><p></p><p></p><p>Like I said, it breaks things up a bit (not entirely); there is a section for entirely new GMs, then a section for GMs new to story games, then the advice for GMs to run Heart specifically.</p><p></p><p>An entirely new GM would therefore benefit from each of those sections. </p><p></p><p></p><p></p><p>Advice for people who are new to DMing D&D? </p><p></p><p>Now, before we go around the "but the starter set" loop again... I mean someone who may have run the starter set or essentials kit adventures, and is now ready to move on. They are still new DMs in my opinion, and the next logical step would be the DMG. </p><p></p><p></p><p></p><p>This fear of prescriptive rules and processes... it's bizarre. Even more so for a game other than D&D that's not trying to be all things to all people. </p><p></p><p>Especially since the first bit of specific advice they give is the obligatory "if the rules don't work, change them" and then the last advice they give is "there's no wrong way to GM". Neither of these bits of advice get in the way of them telling you specific processes of how to play the game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8808257, member: 6785785"] No, it's not. It's like saying "Game of Thrones has a credit scroll at the end." It's just a fact. I didn't even comment on the quality of the info in Heart, simply that it can be done. Like I said, it breaks things up a bit (not entirely); there is a section for entirely new GMs, then a section for GMs new to story games, then the advice for GMs to run Heart specifically. An entirely new GM would therefore benefit from each of those sections. Advice for people who are new to DMing D&D? Now, before we go around the "but the starter set" loop again... I mean someone who may have run the starter set or essentials kit adventures, and is now ready to move on. They are still new DMs in my opinion, and the next logical step would be the DMG. This fear of prescriptive rules and processes... it's bizarre. Even more so for a game other than D&D that's not trying to be all things to all people. Especially since the first bit of specific advice they give is the obligatory "if the rules don't work, change them" and then the last advice they give is "there's no wrong way to GM". Neither of these bits of advice get in the way of them telling you specific processes of how to play the game. [/QUOTE]
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General Tabletop Discussion
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Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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