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General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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<blockquote data-quote="hawkeyefan" data-source="post: 8809301" data-attributes="member: 6785785"><p>So if the design aspect being a DM was new to you, you'd not have found discussion about design choices to be useful? </p><p></p><p></p><p></p><p>Sure, you try things out. I'm not talking about just the book in a vacuum. Yes, play things and try them out... and I'm all for people diving in and trying to GM games as soon as they can, and to not be afraid to do so. </p><p></p><p>But I think that the books should be there to assist them with his. Not to be saved for some future time when they're experienced enough to be a "real DM" or whatever. </p><p></p><p></p><p></p><p>I mentioned DMs of all experience levels. Sure, the full context of a specific bit of design advice may not be apparent to a new DM, while being insightful to an intermediate DM, and perhaps a good reminder for an experienced one. But there's no reason that such advice can't say this along with the advice. </p><p></p><p></p><p></p><p>As with any instruction, you start with the basics. I think basic design advice would absolutely suit the starter set or essentials kit. That product is specifically designed for less experienced folks, so of course it makes sense to cater to intended audience. </p><p></p><p>Then, build on those things in the DMG. </p><p></p><p></p><p></p><p>And when one is done with the starter set, one is then a fully competent DM? </p><p></p><p>Like, at what point do you think the DMG should be useful to someone DMing?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8809301, member: 6785785"] So if the design aspect being a DM was new to you, you'd not have found discussion about design choices to be useful? Sure, you try things out. I'm not talking about just the book in a vacuum. Yes, play things and try them out... and I'm all for people diving in and trying to GM games as soon as they can, and to not be afraid to do so. But I think that the books should be there to assist them with his. Not to be saved for some future time when they're experienced enough to be a "real DM" or whatever. I mentioned DMs of all experience levels. Sure, the full context of a specific bit of design advice may not be apparent to a new DM, while being insightful to an intermediate DM, and perhaps a good reminder for an experienced one. But there's no reason that such advice can't say this along with the advice. As with any instruction, you start with the basics. I think basic design advice would absolutely suit the starter set or essentials kit. That product is specifically designed for less experienced folks, so of course it makes sense to cater to intended audience. Then, build on those things in the DMG. And when one is done with the starter set, one is then a fully competent DM? Like, at what point do you think the DMG should be useful to someone DMing? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Regarding DMG, Starter Set and Essentials kit: Are they good for the starting DMs?
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