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<blockquote data-quote="steeldragons" data-source="post: 7810806" data-attributes="member: 92511"><p>I think you can keep the colors but change the names/descriptions. Instead of brass and black and green dragons you have "Desert, and swamp, and forest dragons." No, that won't fix the metagame knowledge thing. </p><p></p><p>But you can fudge things with the alignments if you want..."all dragons are Neutral with personal motivations toward one moral compass or the other"...Red dragons who are good might be a bit "brighter/shinier' or have some golden plummage or mane or something. Wicked silvers seem a bit tarnished, with blackening edges to their scales or dark circles beneath sunken eyes, etc... Throw the player's off. </p><p></p><p>You can swap breath weapons or add additional ones...in my setting, I let every dragons have a "dragonfire" breath weapon of varying size/range/shape in addition to their traditional ones. The gaseous breaths are great fun to swap around or add different effects since battling/getting arouund gases is something few groups [imhe] really devote resources to. Expand energy types outside of "fire, ice, electric, acid, poison." Maybe powerful good dragons get a radiant energ breath or some of their normal energy type daage is radiant. Maybe more than only shadow dragons can access/breathe "umbral"/necrotic/negative energy. Add a polymorph gas for one particular dragon -not a color/genus- just this one dragon the party happens to have found who figured out how to make [or was born with] breath do this. </p><p></p><p>You dont have to completely "annul" the color-coding. Doesn't have to be EVERY dragon that's encountered. But doing it once or twice will be enough that players will KNOW they can't assume that the blue ["sky" or "storm'] dragon heading toward them is automatically Evil and will be breathing lightning.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7810806, member: 92511"] I think you can keep the colors but change the names/descriptions. Instead of brass and black and green dragons you have "Desert, and swamp, and forest dragons." No, that won't fix the metagame knowledge thing. But you can fudge things with the alignments if you want..."all dragons are Neutral with personal motivations toward one moral compass or the other"...Red dragons who are good might be a bit "brighter/shinier' or have some golden plummage or mane or something. Wicked silvers seem a bit tarnished, with blackening edges to their scales or dark circles beneath sunken eyes, etc... Throw the player's off. You can swap breath weapons or add additional ones...in my setting, I let every dragons have a "dragonfire" breath weapon of varying size/range/shape in addition to their traditional ones. The gaseous breaths are great fun to swap around or add different effects since battling/getting arouund gases is something few groups [imhe] really devote resources to. Expand energy types outside of "fire, ice, electric, acid, poison." Maybe powerful good dragons get a radiant energ breath or some of their normal energy type daage is radiant. Maybe more than only shadow dragons can access/breathe "umbral"/necrotic/negative energy. Add a polymorph gas for one particular dragon -not a color/genus- just this one dragon the party happens to have found who figured out how to make [or was born with] breath do this. You dont have to completely "annul" the color-coding. Doesn't have to be EVERY dragon that's encountered. But doing it once or twice will be enough that players will KNOW they can't assume that the blue ["sky" or "storm'] dragon heading toward them is automatically Evil and will be breathing lightning. [/QUOTE]
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