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Regarding Druid Animal Companions
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<blockquote data-quote="Saeviomagy" data-source="post: 649628" data-attributes="member: 5890"><p>Whatisitgoodfor - Awaken does not specify that the creature becomes a magical beast. It's not mentioned in errata, nor in the FAQ. Nor is it changed in the "Mass Awaken" spell in MoTW. An awakened animal is an animal.</p><p></p><p>There is ONE place that it is mentioned, but it's in the flavour text of MoTW. Since it's only mentioned in that one place, and almost everything else (along with common sense) contradicts it, I'd say the flavour text is at fault.</p><p></p><p>Next - Marimmar: What was the rationale behind removing spontaeneous curing?</p><p></p><p>Also - Do you follow the rules about a druid only being able to use creatures with up to his own hit-die? ie - a 5th level druid could have 10 hd of creatures, but any one of them could only have a maximum of 5 hd? Might solve your problem.</p><p></p><p>Finally, take note of the fact that in order to make your animal attack unusual opponents (ie - anything which is an aberration, undead or outsider), you have to spend a trick for each category.</p><p></p><p>IMHO, the most effective use for animal companions is to have lots of small ones, each with a useful package of tricks.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 649628, member: 5890"] Whatisitgoodfor - Awaken does not specify that the creature becomes a magical beast. It's not mentioned in errata, nor in the FAQ. Nor is it changed in the "Mass Awaken" spell in MoTW. An awakened animal is an animal. There is ONE place that it is mentioned, but it's in the flavour text of MoTW. Since it's only mentioned in that one place, and almost everything else (along with common sense) contradicts it, I'd say the flavour text is at fault. Next - Marimmar: What was the rationale behind removing spontaeneous curing? Also - Do you follow the rules about a druid only being able to use creatures with up to his own hit-die? ie - a 5th level druid could have 10 hd of creatures, but any one of them could only have a maximum of 5 hd? Might solve your problem. Finally, take note of the fact that in order to make your animal attack unusual opponents (ie - anything which is an aberration, undead or outsider), you have to spend a trick for each category. IMHO, the most effective use for animal companions is to have lots of small ones, each with a useful package of tricks. [/QUOTE]
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