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<blockquote data-quote="Saagael" data-source="post: 5871157" data-attributes="member: 84839"><p>Letting them know the name is fine, you just have to be more creative with what the players don't know. If they see a troll, it should be fairly common knowledge to players that fire and acid are your best bet. </p><p></p><p>So you use monsters in a creative way to avoid that. Or give them more world-building information. Maybe a history or nature check reveals that this certain tribe of trolls really likes sport, and so instead of fighting the trolls, they can engage them in some athletic competitions, and then knock the troll out after he's tired. </p><p></p><p>I tend to put monster knowledge checks less on "this monster is weak to X, and resistant to Y" and more to "this is how these creatures are known to act" and let the players figure out how to use that to their advantage.</p><p></p><p>Or better yet, use the virtual setting to really mess with the players' brains and make metagaming their downfall. The easiest way to do this is to change a monster's name. Instead of "Troll", put "swamp giant" or some such. Using the virtual tabletop as a means to twist players' preconceptions is a great bonus that virtual play has.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5871157, member: 84839"] Letting them know the name is fine, you just have to be more creative with what the players don't know. If they see a troll, it should be fairly common knowledge to players that fire and acid are your best bet. So you use monsters in a creative way to avoid that. Or give them more world-building information. Maybe a history or nature check reveals that this certain tribe of trolls really likes sport, and so instead of fighting the trolls, they can engage them in some athletic competitions, and then knock the troll out after he's tired. I tend to put monster knowledge checks less on "this monster is weak to X, and resistant to Y" and more to "this is how these creatures are known to act" and let the players figure out how to use that to their advantage. Or better yet, use the virtual setting to really mess with the players' brains and make metagaming their downfall. The easiest way to do this is to change a monster's name. Instead of "Troll", put "swamp giant" or some such. Using the virtual tabletop as a means to twist players' preconceptions is a great bonus that virtual play has. [/QUOTE]
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