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Regarding Paladin that throw rocks (or whatever)
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<blockquote data-quote="hopeless" data-source="post: 3110703" data-attributes="member: 36349"><p><strong>One Paladin of Hieronimous too far!</strong></p><p></p><p>My character was based on a minature he had painted and described as a "Sorceror/Druid" so I declared that was the character I was going to run in his Greyhawk game that he openly stated was using rules from the Book of Vile Darkness and some optional restrictions on spells such as removing raise dead for example.</p><p>I pretty much designed the character in a fortnight and handed it in including background details explaining why my character had to multi-class and I even left a way out in case it was needed by giving a restriction that i had until 4th level to successfully bind a familar or I had to multi-class. I used the PHB rules for most of it except I used the Book of Familiars to explain why I could obtain a Fetish familiar which if I wanted to continue as a sorceror meant it would be bound to a small copper bell that was described as a family heirloom (and otherwise unremarkable bought from the PHB as normal). </p><p>I made a point of selecting only spells without material components since my character wasn't from a high class or wealthy family given she was raised by her uncle after fleeing the Shield Lands around the time the Horned Society invaded (although I thought it was Iuz leading to my character's open disgust of such deities) and caused the death of my character's parents.</p><p>Now she only carried as weapons a sling, a half spear and a single dagger since I couldn't afford a Light Crossbow since i bought a scroll of sleep and a potion of cure light wounds explaining both as being bought from members of both sides of my character's family, the scroll from her tutor and the halfling that raised her and the potion from her maternal great aunt who wanted her to become either a druid or cleric of her faith based on the Quintessential Halfling which I had planned but not fully explained to the DM that "Maia" was the Halfling name for Ehlonna with the only difference was that Maia's favoured weapon was a dagger since at that time I had hoped the Races of the Wild would have halfling deities for Greyhawk instead of a reprint of Forgotten Realm deities other than the new thief deity.</p><p> </p><p>Now for the Paladin, after the first adventure ended and we ended up travelling to Greyhawk with him, I had spent most of the reward money for rescuing the village mayor's daughter (50gp each) on a tent that was intended for the family member my character had been staying with since her house had been burnt down (the dm decided the mayor would help those without homes to rebuild them ignoring the fact that I was roleplaying my character).</p><p>It was during the second adventure that it was revealed the Paladin was wearing FULL PLATE armour and wielding an apparently MASTERWORK weapon which he got by persuading the dm to let him use 1st edition rules to roll up his character's starting money.</p><p></p><p>That second adventure forced me to select Identify as my 3rd level spell having learned on my way to Greyhawk that the DM had decided Sorceror's were dependent on scrolls for their spells even though that rendered Sorcerors' effectively pointless since they're supposed to be a SEPARATE character class (Had I known at that point it would have meant my character becoming a Wizard but by then there was no point). So the magical items we found the Crystal Ball was returned to the mage who issued a poster indicating a 5000gp reward for the return of his crystal ball which the dm then declared was a misprint and was actually about 2000gp.</p><p>it didn' matter in my case since all i wanted was training as the Dm declared he was a sorceror so I was able to pick up Read Magic and Identify although I had been trying to run a character not dependent on material spell components and wizard scrolls either not that i knew of this dependency until AFTER the first adventure!</p><p>The items we found that I remember was a +1 silver plated broadsword which i thought was a bane weapon. The Paladin sold it to gain extra funds for a trip down south so we lost the only enchanted weapon we had. The other two was a Ring of Protection +1 that I offered to the Monk since the druid had by this point bought some hide armour leaving me and the monk as the only characters' not wearing armour. The Paladin snatched it later declaring nobody had wanted it even though as noted above as a LG character in FULL PLATE he had the highest AC in the party even if the Monk had 18 for both Dexterity AND wisdom, which I don't know since I didn't peek at the others characters.</p><p>The last item was a Cloak of Elvenkind which i ended up having, I did however ask the only elven member of the party at that time if he wanted it which is something that would never have crossed the "Paladin" player's mind.</p><p></p><p>Now when we headed south his another player joined in taking up the role of a rogue since the closest we had to that was a bard. By the time we reached the site of the third adventure we had lost three player's mostly because I had in the first adventure had suspected the cleric must have been using a wand of animate dead but since i wasn't present when the cleric was stripped had run my character as not knowing one of the half orc barabarians was carrying it.</p><p>When we were ready to leave we had to pick up the barbarians as the town guard at the gate wouldn't let them enter with their great axes and anyone else with a weapon larger than a dagger had to hand theirs in or pay a fine of about 50gp or less but great axes weren't allowed in any case.</p><p>They didn't turn up until we were ready to travel south and when they did i found out about the wand and pretty much figured out what it was and although I deliberately excluded the Paladin from the conversation he jumped in and forced the Barbarian to hand over the wand something he certainly wouldn't have succeeded at if the DM hadn't been outright helping him as well as allowing him to use info his character didn't have.</p><p>He, his wife and the other barbarian player didn't bother turning up after that and the only excuse they came up with was that he had turned down a variant monk character one of them wanted to play. Back then I didn't think about it but now it certainly doesn't hold up to scrutiny since he did try to run the barbarian and did quite well from my point of view.</p><p></p><p>We travelled south and met up with a couple of elven rangers being played by two new player's and members to the club. Somehow they had messed up their starting money so they had to share a long bow and a quiver of arrows between them.</p><p>We reached the gorge and travelling within we started coming across a series of tombs until one seemed to go further in and being suspicious we sent in the rogue who promptly set off the alarm and most of the party ended up fighting a tribe of goblins inside that tunnel.</p><p>The only ones left outside was the druid, the paladin, one of the rangers and my sorceror after all whilst I had engaged in melee before it was only when things got desperate and entering that tunnel wasn't going to be one of them.</p><p>It turned out there was another exit from the goblins' lair which they reushed out to flank us, the ranger noticed them about the same time as the druid and whilst the druid held back to cast a flaming sphere I used a magic missile to take out the first foe as the Paladin ran to join in and almost immediately fumbled dropping his sword which landed at his feet instead of into the gorge where it deserved to go giving his attitude to everyone else.</p><p>My halfling used a Dancing Lights which thanks to it being run under 3.0 rules stopped the goblins from reinforcing the original attack force and after the Flaming Sphere my character used her Sleep scroll to secure two prisoners.</p><p></p><p>Only two members' of the party could speak Goblin, one was the cleric and other other was my sorceror so i ended up talking to them and although the Paladin shouldn't have udnerstood what they were saying the dm enforce this as I tried to persuade him that we needed them as prisoners so we could release them on our way back out especially as they had revealed there was a "giant" guarding a ruined bridge ahead of us and that was after the Paladin ordered the now npc barbarians to dangle the pair off the edge.</p><p>Their comrades started chucking rocks done from above and after being hit by one the Paladin had the pair chucked off the edge even though my argument was sound.</p><p></p><p>We got to the other side nd because the bridge was ruined we were trying to set up ropes to lower his mount to the gorge floor to avoid having to leave it behind. He chose to ride it across and whilst he amde the first jump he failed the second forcning me to race down the rope and squander one of the potions I had to save his life which because he still low on hp meant the cleric used up one of his spells to help and did he thanks us NOT A CHANCE!</p><p></p><p>The blood of his horse brought the "giant" out which was revealed to be troll and endangering myself I tried to draw it way from the others narrowly avoiding death in the process due to a shield spell which didn't stop me getting wounded.</p><p>Pulled up to the middle part of the bridge so i could use one of my mage armour scrolls on the monk who leapt across to fight troll aided by one of the npc barbarians whom had just returned from wiping out the goblin tribe (that isn't a joke by the way) and some flaming arrows courtesy of the elven rangers'.</p><p>Once the troll was slain we returned to the goblins' lair to get wood to make repairs to the bridge and my character found a sole survivor who i questioned until the Paladin decided enough was enough and tried to kill the prisoner who was manacled to the wall and was described by the DM as having been "seriously abused".</p><p>Both my character and the LG Monk intervened but the DM claimed one of the npc barbarians poked his head in forcing the monk to step in front of him allowing the Paladin a chance to move in. The druid cast an obscuring mist since he was listening in an unlike the paladin wasn't using info he certainly didn't know (he wasn't told about the prisoner he simply appeared as soon as I was discussing with her about infor on the lair) and my sorceror tried to lead the goblin to safety only to have the Paladin use his detect evil to hunt her down down and strike her down from behind even though she was the SOLE survivor of her tribe and I had plnned on keeping her with us until we left the gorge so the dm's later claim that she would have fetched help was an outright lie since they were already there anyway.</p><p></p><p>I'll stop there for now as I'd like to hear your point of view, or rather excuse to cover this charade...</p></blockquote><p></p>
[QUOTE="hopeless, post: 3110703, member: 36349"] [b]One Paladin of Hieronimous too far![/b] My character was based on a minature he had painted and described as a "Sorceror/Druid" so I declared that was the character I was going to run in his Greyhawk game that he openly stated was using rules from the Book of Vile Darkness and some optional restrictions on spells such as removing raise dead for example. I pretty much designed the character in a fortnight and handed it in including background details explaining why my character had to multi-class and I even left a way out in case it was needed by giving a restriction that i had until 4th level to successfully bind a familar or I had to multi-class. I used the PHB rules for most of it except I used the Book of Familiars to explain why I could obtain a Fetish familiar which if I wanted to continue as a sorceror meant it would be bound to a small copper bell that was described as a family heirloom (and otherwise unremarkable bought from the PHB as normal). I made a point of selecting only spells without material components since my character wasn't from a high class or wealthy family given she was raised by her uncle after fleeing the Shield Lands around the time the Horned Society invaded (although I thought it was Iuz leading to my character's open disgust of such deities) and caused the death of my character's parents. Now she only carried as weapons a sling, a half spear and a single dagger since I couldn't afford a Light Crossbow since i bought a scroll of sleep and a potion of cure light wounds explaining both as being bought from members of both sides of my character's family, the scroll from her tutor and the halfling that raised her and the potion from her maternal great aunt who wanted her to become either a druid or cleric of her faith based on the Quintessential Halfling which I had planned but not fully explained to the DM that "Maia" was the Halfling name for Ehlonna with the only difference was that Maia's favoured weapon was a dagger since at that time I had hoped the Races of the Wild would have halfling deities for Greyhawk instead of a reprint of Forgotten Realm deities other than the new thief deity. Now for the Paladin, after the first adventure ended and we ended up travelling to Greyhawk with him, I had spent most of the reward money for rescuing the village mayor's daughter (50gp each) on a tent that was intended for the family member my character had been staying with since her house had been burnt down (the dm decided the mayor would help those without homes to rebuild them ignoring the fact that I was roleplaying my character). It was during the second adventure that it was revealed the Paladin was wearing FULL PLATE armour and wielding an apparently MASTERWORK weapon which he got by persuading the dm to let him use 1st edition rules to roll up his character's starting money. That second adventure forced me to select Identify as my 3rd level spell having learned on my way to Greyhawk that the DM had decided Sorceror's were dependent on scrolls for their spells even though that rendered Sorcerors' effectively pointless since they're supposed to be a SEPARATE character class (Had I known at that point it would have meant my character becoming a Wizard but by then there was no point). So the magical items we found the Crystal Ball was returned to the mage who issued a poster indicating a 5000gp reward for the return of his crystal ball which the dm then declared was a misprint and was actually about 2000gp. it didn' matter in my case since all i wanted was training as the Dm declared he was a sorceror so I was able to pick up Read Magic and Identify although I had been trying to run a character not dependent on material spell components and wizard scrolls either not that i knew of this dependency until AFTER the first adventure! The items we found that I remember was a +1 silver plated broadsword which i thought was a bane weapon. The Paladin sold it to gain extra funds for a trip down south so we lost the only enchanted weapon we had. The other two was a Ring of Protection +1 that I offered to the Monk since the druid had by this point bought some hide armour leaving me and the monk as the only characters' not wearing armour. The Paladin snatched it later declaring nobody had wanted it even though as noted above as a LG character in FULL PLATE he had the highest AC in the party even if the Monk had 18 for both Dexterity AND wisdom, which I don't know since I didn't peek at the others characters. The last item was a Cloak of Elvenkind which i ended up having, I did however ask the only elven member of the party at that time if he wanted it which is something that would never have crossed the "Paladin" player's mind. Now when we headed south his another player joined in taking up the role of a rogue since the closest we had to that was a bard. By the time we reached the site of the third adventure we had lost three player's mostly because I had in the first adventure had suspected the cleric must have been using a wand of animate dead but since i wasn't present when the cleric was stripped had run my character as not knowing one of the half orc barabarians was carrying it. When we were ready to leave we had to pick up the barbarians as the town guard at the gate wouldn't let them enter with their great axes and anyone else with a weapon larger than a dagger had to hand theirs in or pay a fine of about 50gp or less but great axes weren't allowed in any case. They didn't turn up until we were ready to travel south and when they did i found out about the wand and pretty much figured out what it was and although I deliberately excluded the Paladin from the conversation he jumped in and forced the Barbarian to hand over the wand something he certainly wouldn't have succeeded at if the DM hadn't been outright helping him as well as allowing him to use info his character didn't have. He, his wife and the other barbarian player didn't bother turning up after that and the only excuse they came up with was that he had turned down a variant monk character one of them wanted to play. Back then I didn't think about it but now it certainly doesn't hold up to scrutiny since he did try to run the barbarian and did quite well from my point of view. We travelled south and met up with a couple of elven rangers being played by two new player's and members to the club. Somehow they had messed up their starting money so they had to share a long bow and a quiver of arrows between them. We reached the gorge and travelling within we started coming across a series of tombs until one seemed to go further in and being suspicious we sent in the rogue who promptly set off the alarm and most of the party ended up fighting a tribe of goblins inside that tunnel. The only ones left outside was the druid, the paladin, one of the rangers and my sorceror after all whilst I had engaged in melee before it was only when things got desperate and entering that tunnel wasn't going to be one of them. It turned out there was another exit from the goblins' lair which they reushed out to flank us, the ranger noticed them about the same time as the druid and whilst the druid held back to cast a flaming sphere I used a magic missile to take out the first foe as the Paladin ran to join in and almost immediately fumbled dropping his sword which landed at his feet instead of into the gorge where it deserved to go giving his attitude to everyone else. My halfling used a Dancing Lights which thanks to it being run under 3.0 rules stopped the goblins from reinforcing the original attack force and after the Flaming Sphere my character used her Sleep scroll to secure two prisoners. Only two members' of the party could speak Goblin, one was the cleric and other other was my sorceror so i ended up talking to them and although the Paladin shouldn't have udnerstood what they were saying the dm enforce this as I tried to persuade him that we needed them as prisoners so we could release them on our way back out especially as they had revealed there was a "giant" guarding a ruined bridge ahead of us and that was after the Paladin ordered the now npc barbarians to dangle the pair off the edge. Their comrades started chucking rocks done from above and after being hit by one the Paladin had the pair chucked off the edge even though my argument was sound. We got to the other side nd because the bridge was ruined we were trying to set up ropes to lower his mount to the gorge floor to avoid having to leave it behind. He chose to ride it across and whilst he amde the first jump he failed the second forcning me to race down the rope and squander one of the potions I had to save his life which because he still low on hp meant the cleric used up one of his spells to help and did he thanks us NOT A CHANCE! The blood of his horse brought the "giant" out which was revealed to be troll and endangering myself I tried to draw it way from the others narrowly avoiding death in the process due to a shield spell which didn't stop me getting wounded. Pulled up to the middle part of the bridge so i could use one of my mage armour scrolls on the monk who leapt across to fight troll aided by one of the npc barbarians whom had just returned from wiping out the goblin tribe (that isn't a joke by the way) and some flaming arrows courtesy of the elven rangers'. Once the troll was slain we returned to the goblins' lair to get wood to make repairs to the bridge and my character found a sole survivor who i questioned until the Paladin decided enough was enough and tried to kill the prisoner who was manacled to the wall and was described by the DM as having been "seriously abused". Both my character and the LG Monk intervened but the DM claimed one of the npc barbarians poked his head in forcing the monk to step in front of him allowing the Paladin a chance to move in. The druid cast an obscuring mist since he was listening in an unlike the paladin wasn't using info he certainly didn't know (he wasn't told about the prisoner he simply appeared as soon as I was discussing with her about infor on the lair) and my sorceror tried to lead the goblin to safety only to have the Paladin use his detect evil to hunt her down down and strike her down from behind even though she was the SOLE survivor of her tribe and I had plnned on keeping her with us until we left the gorge so the dm's later claim that she would have fetched help was an outright lie since they were already there anyway. I'll stop there for now as I'd like to hear your point of view, or rather excuse to cover this charade... [/QUOTE]
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