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Regarding skills
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<blockquote data-quote="Mengu" data-source="post: 4512414" data-attributes="member: 65726"><p>It's assumed that as an adventurer, you pick up a bit of knowledge on everything. This is represented by the half level bonus added onto every skill.</p><p> </p><p>So the 8 intelligence fighter might not be good at figuring things out on his own, but he has heard enough magic talk from his companions that by 10th level, he has basic arcane knowledge (same score as if he were trained at 1st level).</p><p> </p><p>As for guessing what weapons do, weapons are a fighter's specialty. They may not know magic as well, but they know weapons. And based on how a weapon handles and sparks, it makes sense to me that they should be able to figure out what the weapon does. Now technically they are equally good at figuring out what a wand does, which doesn't make as much sense to me, but the way item identification happens is you pass the items around, everyone takes a good look, maybe swishes the item and flicks it a bit, and someone will figure it out. So you can have different characters trying to figure out different item, that make sense to them.</p><p> </p><p>The main point is, there is no longer a game mechanic to figure out what a magic item does (except when prompted by DM for special items). It is assumed the identification will happen in the background, just like eating, drinking, releaving the bladder, and the like.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4512414, member: 65726"] It's assumed that as an adventurer, you pick up a bit of knowledge on everything. This is represented by the half level bonus added onto every skill. So the 8 intelligence fighter might not be good at figuring things out on his own, but he has heard enough magic talk from his companions that by 10th level, he has basic arcane knowledge (same score as if he were trained at 1st level). As for guessing what weapons do, weapons are a fighter's specialty. They may not know magic as well, but they know weapons. And based on how a weapon handles and sparks, it makes sense to me that they should be able to figure out what the weapon does. Now technically they are equally good at figuring out what a wand does, which doesn't make as much sense to me, but the way item identification happens is you pass the items around, everyone takes a good look, maybe swishes the item and flicks it a bit, and someone will figure it out. So you can have different characters trying to figure out different item, that make sense to them. The main point is, there is no longer a game mechanic to figure out what a magic item does (except when prompted by DM for special items). It is assumed the identification will happen in the background, just like eating, drinking, releaving the bladder, and the like. [/QUOTE]
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