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*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="jmartkdr2" data-source="post: 8098126" data-attributes="member: 7017304"><p>In the other thread someone used the phrase "complex and complicated."</p><p></p><p>I think it's worth making a distinction here - I'll call complexity the number of moving parts, and complicatedness the ease of access of those parts - in other words, how hard is it to find the rule you're looking for? </p><p></p><p>And PF2 is pretty good on the later, for a game as complex as it is. The heavy use of defined traits makes cross-referencing fairly easy in most cases. A negative example would be 3.x DnD, which had a lot of hidden rules that you had to already know about to even realize they were supposed to apply. </p><p></p><p>But PF2 is complex - that complexity buys a lot of depth and customization, but it's complex compared to most other ttrpgs.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8098126, member: 7017304"] In the other thread someone used the phrase "complex and complicated." I think it's worth making a distinction here - I'll call complexity the number of moving parts, and complicatedness the ease of access of those parts - in other words, how hard is it to find the rule you're looking for? And PF2 is pretty good on the later, for a game as complex as it is. The heavy use of defined traits makes cross-referencing fairly easy in most cases. A negative example would be 3.x DnD, which had a lot of hidden rules that you had to already know about to even realize they were supposed to apply. But PF2 is complex - that complexity buys a lot of depth and customization, but it's complex compared to most other ttrpgs. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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