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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="CapnZapp" data-source="post: 8098576" data-attributes="member: 12731"><p>Not sure I find this theoretical approach very helpful.</p><p></p><p>If my heroes are in the middle of healing up from low health, and I spring a wandering monster on them, they will most likely defeat it. <em>What they will then do is get back to healing up hp.</em> The only practical result is that story progress is delayed (assuming the wandering monsters doesn't come at such a rapid rate they deplete hp quicker than Medicine can replenish it, which I take we agree is a very safe assumption - the dungeon where the wandering monsters are deadlier than the actual dungeon doesn't seem like a fun experience, and I have never seen one in any official Paizo product anyway)</p><p></p><p>Sure I can force the players to retreat, but it should not hide the fact that PF2 encounters work differently than in most other games I've played or gamesmastered. </p><p></p><p>PF2 is predicated on the balance of the single encounter to a very high degree. Official adventures are never about attrition. The overwhelming majority of monsters are appropriate for your level, with the goal of challenging you right there and then. Not to cause attrition that makes the next encounter more difficult. (That next encounter is likely plenty difficult all by itself).</p><p></p><p>Sure there are exceptions but not nearly enough that I will refrain from calling out the rule.</p><p></p><p>Wandering monsters work much better in a game where free healing is scarce and slow. If healing doesn't cost you anything, damage can't cause attrition. In Pathfinder 2, my impression is that attrition is caused through conditions, not hp loss.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8098576, member: 12731"] Not sure I find this theoretical approach very helpful. If my heroes are in the middle of healing up from low health, and I spring a wandering monster on them, they will most likely defeat it. [I]What they will then do is get back to healing up hp.[/I] The only practical result is that story progress is delayed (assuming the wandering monsters doesn't come at such a rapid rate they deplete hp quicker than Medicine can replenish it, which I take we agree is a very safe assumption - the dungeon where the wandering monsters are deadlier than the actual dungeon doesn't seem like a fun experience, and I have never seen one in any official Paizo product anyway) Sure I can force the players to retreat, but it should not hide the fact that PF2 encounters work differently than in most other games I've played or gamesmastered. PF2 is predicated on the balance of the single encounter to a very high degree. Official adventures are never about attrition. The overwhelming majority of monsters are appropriate for your level, with the goal of challenging you right there and then. Not to cause attrition that makes the next encounter more difficult. (That next encounter is likely plenty difficult all by itself). Sure there are exceptions but not nearly enough that I will refrain from calling out the rule. Wandering monsters work much better in a game where free healing is scarce and slow. If healing doesn't cost you anything, damage can't cause attrition. In Pathfinder 2, my impression is that attrition is caused through conditions, not hp loss. [/QUOTE]
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