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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="CapnZapp" data-source="post: 8098577" data-attributes="member: 12731"><p>Thank you.</p><p></p><p>When it is part of non-combat activities, the cost of the recall knowledge action (=one action) makes no sense. You really need rules on how retries work, how often you can accomplish them, with a time expenditure that maybe starts at 10 minutes but then grows into hours, days or even weeks of research. But alas, Pathfinder 2 is a system deeply focused on the encounter, and the balance of the encounter.</p><p></p><p>And that's my bigger point: had "gather information" worked more like how it works in other games, with the combat subsystem scrapped entirely, Pathfinder 2 would have been a better game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8098577, member: 12731"] Thank you. When it is part of non-combat activities, the cost of the recall knowledge action (=one action) makes no sense. You really need rules on how retries work, how often you can accomplish them, with a time expenditure that maybe starts at 10 minutes but then grows into hours, days or even weeks of research. But alas, Pathfinder 2 is a system deeply focused on the encounter, and the balance of the encounter. And that's my bigger point: had "gather information" worked more like how it works in other games, with the combat subsystem scrapped entirely, Pathfinder 2 would have been a better game. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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