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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Philip Benz" data-source="post: 8098669" data-attributes="member: 6975782"><p>Exactly. This marks a paradigm shift from DD3.5 and PF1, where adversaries at L+3 or L+4 were common and not really that big of a deal. In PF2, adversaries at L= party are genuinely dangerous, and all it takes is a spot of bad luck to make them deadly foes. Like in our recent AoA game, where we (the PCs) began our first three fights with 2 or 3 critical failures... each time.</p><p></p><p>When it happened to me, I remembered to use a hero point. The other players didn't. It was rough going.</p><p></p><p>Still, regarding deadly encounters with adversaries above the party level requires a shift in what players expect from the game. Often, in DD3.5 and PF1, it felt like we could always be on "charge the enemy, no matter what" mode and do fine. Now, with PF2, I feel like we need to carefully evaluate each situation and figure out if a frontal attack is <em>really</em> in our best interests. Which is a good thing, IMHO, and leads to a more nuanced roleplaying experience.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8098669, member: 6975782"] Exactly. This marks a paradigm shift from DD3.5 and PF1, where adversaries at L+3 or L+4 were common and not really that big of a deal. In PF2, adversaries at L= party are genuinely dangerous, and all it takes is a spot of bad luck to make them deadly foes. Like in our recent AoA game, where we (the PCs) began our first three fights with 2 or 3 critical failures... each time. When it happened to me, I remembered to use a hero point. The other players didn't. It was rough going. Still, regarding deadly encounters with adversaries above the party level requires a shift in what players expect from the game. Often, in DD3.5 and PF1, it felt like we could always be on "charge the enemy, no matter what" mode and do fine. Now, with PF2, I feel like we need to carefully evaluate each situation and figure out if a frontal attack is [I]really[/I] in our best interests. Which is a good thing, IMHO, and leads to a more nuanced roleplaying experience. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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