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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="Philip Benz" data-source="post: 8098770" data-attributes="member: 6975782"><p>Nevin, I see where you're coming from, but IMHO that's all on the DM and the players. A DM who has a compelling storyline in his pocket, with clues, NPCs to interact with, and clever objectives that go beyond killing critters & taking their stuff will do fine. A DM who struggles with the rules and thinks that yet another encounter with more monsters is an adequate substitute for a plot, will flounder. Similarly, players who ignore clues and are just looking for more loot and xp shouldn't be surprised that their game experience is reduced to a tactical combat grind.</p><p></p><p>But that's true of any RPG. It was true in the 70s and it's true today.</p><p></p><p>FWIW, I think the suggestions made here and elsewhere that PCs <strong>have</strong> to be at full health before any fight are rubbish. Often enough, in the games I've played, there are time constraints that prevent players from taking 10 minutes, let alone 40-60 minutes after every fight to rest & treat their wounds. Fortunately, the existence of clerics (and a few other classes) who have healing spells and powers and the existence of items like healing potions help make the action a wee bit more dynamic. And if the PCs <em>are</em> wounded and they think they're heading into a fight, maybe they'll pay a little more attention to the terrain and their tactics, rather than just charging the foe and trusting to the DM's aversion for TPKs to carry the day.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8098770, member: 6975782"] Nevin, I see where you're coming from, but IMHO that's all on the DM and the players. A DM who has a compelling storyline in his pocket, with clues, NPCs to interact with, and clever objectives that go beyond killing critters & taking their stuff will do fine. A DM who struggles with the rules and thinks that yet another encounter with more monsters is an adequate substitute for a plot, will flounder. Similarly, players who ignore clues and are just looking for more loot and xp shouldn't be surprised that their game experience is reduced to a tactical combat grind. But that's true of any RPG. It was true in the 70s and it's true today. FWIW, I think the suggestions made here and elsewhere that PCs [B]have[/B] to be at full health before any fight are rubbish. Often enough, in the games I've played, there are time constraints that prevent players from taking 10 minutes, let alone 40-60 minutes after every fight to rest & treat their wounds. Fortunately, the existence of clerics (and a few other classes) who have healing spells and powers and the existence of items like healing potions help make the action a wee bit more dynamic. And if the PCs [I]are[/I] wounded and they think they're heading into a fight, maybe they'll pay a little more attention to the terrain and their tactics, rather than just charging the foe and trusting to the DM's aversion for TPKs to carry the day. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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