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General Tabletop Discussion
*Pathfinder & Starfinder
Regarding the complexity of Pathfinder 2
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<blockquote data-quote="kenada" data-source="post: 8098773" data-attributes="member: 70468"><p>That’s fair. I don’t necessarily think this discussion needs to be constrained just to what Paizo publishes in their adventures, but I admit that’s likely to be the most common way people experience the game.</p><p></p><p></p><p>I find the encounter-building guidelines work pretty well in PF2, so I think it’s fair to look to them to see what Paizo intended. Regarding your example, I’ve had that happen several times. I’d consider that working as intended. My players tend not to be great at tactics. That’s one of the things the CRB lists that can cause problems, and it has and does. I’d posit that you can go into everything but an extreme encounter at less than full resources and have a chance of winning. You might have to rest and regroup afterward, but I don’t think that’s unfair (since you can continue adventuring tomorrow).</p><p></p><p>Now, whether Paizo writes adventures where you fight severe and extreme encounters too much, I don’t know. The last AP I ran was <em>Shattered Star</em>, and I’m probably not going to be running any of the ones for PF2. If they are designed such that there are “too many” hard encounters, then I think that’s a shame. It does the system a disservice, and it puts GMs in a bad position where they have to make sure the PCs are actually ready to deal with the challenges the adventures are providing.</p></blockquote><p></p>
[QUOTE="kenada, post: 8098773, member: 70468"] That’s fair. I don’t necessarily think this discussion needs to be constrained just to what Paizo publishes in their adventures, but I admit that’s likely to be the most common way people experience the game. I find the encounter-building guidelines work pretty well in PF2, so I think it’s fair to look to them to see what Paizo intended. Regarding your example, I’ve had that happen several times. I’d consider that working as intended. My players tend not to be great at tactics. That’s one of the things the CRB lists that can cause problems, and it has and does. I’d posit that you can go into everything but an extreme encounter at less than full resources and have a chance of winning. You might have to rest and regroup afterward, but I don’t think that’s unfair (since you can continue adventuring tomorrow). Now, whether Paizo writes adventures where you fight severe and extreme encounters too much, I don’t know. The last AP I ran was [I]Shattered Star[/I], and I’m probably not going to be running any of the ones for PF2. If they are designed such that there are “too many” hard encounters, then I think that’s a shame. It does the system a disservice, and it puts GMs in a bad position where they have to make sure the PCs are actually ready to deal with the challenges the adventures are providing. [/QUOTE]
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Regarding the complexity of Pathfinder 2
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